Kaldheim
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Kaldheim is the collective name of 10 2 color planes connected by a World Tree. It is MTG's take on Vikings and Norse Mythology. While Norse mythology contains Níu Heimar, more commonly known today as "The Nine Worlds" there isn't a full explicit canonical list leading to scholars offering different lists. Which makes Maro's claim that WotC did a 1:1 ratio and then made up their own 10th world to round it up to a multiple of five a bit strange. There are actually 10 main candidates for what realms are part of the nine realms (which leads to or supports claims that 2 on the list are the same place with different names, or that one is part of the other. For example Henry Bellows conflates Niflheimr and Helheimr, where as norse-mythology.org conflates Svartalfheim and Nidavellir). Unlike other MTG settings with gods, these gods aren't resistant to removal (as in no returning to your hand or having indestructible), which makes sense since in Norse Mythology most of the gods die during Ragnarok. As elsewhere in Magic, dwarves are Red/White (unlike Norse mythology where they are evil little bastards)
Settings of Magic: The Gathering | |
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Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |