Kings of War/Tactics/Elves

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Revision as of 04:17, 26 August 2015 by 71.214.117.189 (talk) (War Engines: Added war engine entry)
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Why Play Elves

Why indeed?

Army Special Rules

  • Battle Hardened: All units have Elite unless otherwise noted, granting a re-roll to all to hit rolls of 1.
  • Elven Sabre-Toothed Pussycat: Units that take an elven sabre-toothed pussycat gain a 12" shooting attack that can be used once per game. This attack can be used against heroes, infantry, monsters, or war engines, which is a large swath of what you'll be facing. You get 5 dice with this attack that hit on a 4+ and wound like normal with Piercing (1). Any successful wounds then grant you the same number of dice to repeat this process until you fail to wound again.

Unit Analysis

Hero

  • Argus Rodinar:
  • Army Standard Bearer:
  • Dragon Kindred Lord:
  • Drakon Rider Lord:
  • Elven King:
  • Elven Mage:
  • Elven Prince:
  • Forest Warden:
  • Master Hunter:
  • Noble War Chariot:
  • The Green Lady:
  • Tree Herder:

Infantry

  • Hunters of the Wild:
  • Kindred Archers:
  • Kindred Gladestalkers:
  • Kindred Tallspears:
  • Palace Guard:
  • Therennian Sea Guard:

Large Infantry

  • Forest Shamblers: Big treeman. These are not Elite, but they do have Crushing Strength (1), Pathfinder, Shambling, and Vanguard. Their Vanguard move is 12" and couples with Pathfinder, making them quite mobile for large infantry.

Cavalry

  • Silverbreeze Cavalry:
  • Stormwind Cavalry:

Large Cavalry

  • Drakon Riders:
  • War Chariots:

Monsters

  • Dragon Breath:

War Engines

  • Bolt Thrower: Your only war engine. This one has Blast (D3) with Piercing (2) and the standard reload rules. Not spectacular by any means, but it is your only available option on this front. Both gladestalkers and archers can fill a similar role if you deploy them right, although this is cheaper and easier to reliably use.

Tactics

Tactica here.