Kings of War/Tactics/Halflings

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A faction of the plump country English midgets, along with their neighbours, the Forest Trolls. The Halfling list represents those Halfling communities that are independent and not subjects of the League of Rhordia.

Why Play Halflings?

Because you wanna be different from all those stereotype factions. Because you like to play with a bit of luck, a bit of strategy, and bit of hope. Halflings play around several rules that make them unusual for the game, not quite a horde-like army as the Ratkin or Goblins, but not some generic all-rounder like Kingdoms of Men.

Army Special Rules

Relentless: Once per battle, when attacking an enemy unit in melee that has at least 1 damage, you can reroll upto three dice. This emphasizes a sort of combined-arms approach; have all your shooting chip a unit, send in a melee unit that pops this to up the damage to try and force a rout.

Not quite a universal rule, but the special rule "Spellward" is on a majority of this list, representing the luck of Halflings. This means that Lightning/Fireball spamming wizards are less of a threat, but also allied wizards are limited in their ability to buff the army. This is seemingly an experiment in making an army that doesn't follow the meta of wizards slinging Bane Chant everywhere. This also means the Sauceror is always the first hero taken whether you're playing Halflings, or allying them into another faction, as the army is designed around their buffs making up for the lack of Crushing Strength units.

Heroes

Named Heroes

Generic Heroes

Infantry

Monstrous Infantry

Swarms

Cavalry

Monstrous Cavalry

Chariots

Monsters

Titans

Warmachines

Formations

Tactics