Kings of War/Tactics/Trident Realms of Neritica

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Revision as of 21:09, 5 December 2015 by 71.222.93.31 (talk) (Added unit names)
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Why Play Trident Realms of Neritica

You always wanted to play a fishman army, but never could before because there were no rules. You thought Aquaman was an under rated super hero.

Army Special Rules

  • Bait and Switch: All units in this list have the Ensnare special rule, unless otherwise noted. Bizarrely this is actually more than half the army, so very few units actually have Ensnare. Giving -1 to hit to enemies facing you from the front is not something to be upset about though, when you can get it.

Unit Analysis

Hero

  • Depth Horror Eternal:
  • Naiad Centurion:
  • Naiad Envoy:
  • Naiad Wyrmrider Centurion:
  • Placoderm Defender:
  • Riverguard Captain:
  • Siren:
  • Thuul Mythican:
  • Trident King:

Infantry

  • Naiad Ensnarers:
  • Naiad Heartpiercers:
  • Nokken:
  • Placoderms:
  • Riverguard:
  • Thuul:

Large Infantry

  • Depth Horrors:
  • Gigas:
  • Tidal Swarm:
  • Water Elementals:

Cavalry

None.

Large Cavalry

  • Naiad Wyrmriders:

Monsters

  • Coral Giant:
  • Greater Water Elemental:
  • Knucker:
  • Kraken:

War Engines

  • Leviathan's Bane:

Tactics

Tactica here.