Kings of War/Tactics/Trident Realms of Neritica
Why Play Trident Realms of Neritica
You always wanted to play a fishman army, but never could before because there were no rules. You thought Aquaman was an under rated super hero.
Army Special Rules
- Bait and Switch: All units in this list have the Ensnare special rule, unless otherwise noted. Bizarrely this is actually more than half the army, so very few units actually have Ensnare. Giving -1 to hit to enemies facing you from the front is not something to be upset about though, when you can get it.
Unit Analysis
Hero
- Depth Horror Eternal:
- Naiad Centurion:
- Naiad Envoy:
- Naiad Wyrmrider Centurion:
- Placoderm Defender:
- Riverguard Captain:
- Siren:
- Thuul Mythican:
- Trident King:
Infantry
- Naiad Ensnarers:
- Naiad Heartpiercers:
- Nokken:
- Placoderms:
- Riverguard:
- Thuul:
Large Infantry
- Depth Horrors:
- Gigas:
- Tidal Swarm:
- Water Elementals:
Cavalry
None.
Large Cavalry
- Naiad Wyrmriders:
Monsters
- Coral Giant:
- Greater Water Elemental:
- Knucker:
- Kraken:
War Engines
- Leviathan's Bane:
Tactics
Tactica here.