Kings of War/Tactics/Varangur

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Revision as of 21:01, 11 January 2016 by 85.76.78.140 (talk) (Cavalry)
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Why Play Varangur?

You like vikings and dark knights.

Army Special Rules

Fanatical Devotion: All clan warriors in this list have higher Nerve than normal. This is already included in their profiles.

Gift of Korgaan: A unit with the Gift of Korgaan may choose to take one of the following options for +10 points:

  • Brand of the Warrior: The unit gains the Brutal special rule.
  • Guise of the Deceiver: The unit gains the Headstrong and Fury special rules.
  • Mask of the Reaper: The unit gains the Lifeleech (1) special rule.

Unit Analysis

Hero

  • Cave Troll King:
  • Chieftan:
  • Chieftan on Direfang:
  • Cursed Son:
  • King on Chimera:
  • Magus:
  • Skald:

Infantry

  • Bloodsworn:
  • Night Raiders:
  • Reavers:
  • Sons of Korgaan:
  • Thralls:
  • Warband:

Large Infantry

  • Cave Trolls:
  • The Fallen:

Cavalry

  • Horse Raiders:
  • Mounted Sons of Korgaan:
  • Tundra Wolves:

Your not-so-ordinary warhounds, and the only wolf/dog/hound type unit in the game (if you don't count deamons). Instead of chaff duty, they whop at 110 points, and are way better than you'd suspect. Defenses equal at shield wielding warriors (which leads to suspect these wolves have been injected with liquid mithril), and 10 attacks are nothing short of decent. Movement 9 and Nimble make these pups one of the most mobile units in the game alongside Kingdoms of Men and Elf fast cavalry.

Large Cavalry

  • Direfang Riders:

Monsters

  • Cavern Dweller:
  • Devourer:
  • Jabberwock:

War Engines

  • Magus Conclave:

Tactics

Tactica here.