Age of Sigmar/Tactics/Old/Chaos/Skaven/Clan Moulder

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Why Play Clan Moulder

Pros

  • Hoards of not-Rat people and other rat-based Horrors
  • with Packmaster, some units can gain some very high Leadership.
  • Stormfiends

Cons

  • without Packmaster your units have average or below average Leadership

Warscroll

The common keywords of these warscrolls are: Chaos & Moulder

Heros

  • Packmaster: like the Black Ark Fleetmaster, the Packmaster an Important unit in a Moulder Army as your Swarming units have bad bravery, but the Packmaster doubles their bravery if they are within 6" while providing sum buffs. unlike the Fleetmaster, Packmasters can use their ability the Hero phase to give a Moulder Unit within 6" a +1 to run, Charge and hit rolls without spending Command points.

Battleline

  • Giant Rats: A cheap, fast and armorless hoard of the namesake. they are not as good in small numbers but get scarier in bigger numbers, first gaining 1 to hit for units of 10 and ending with a unit of 30 rats each 3 attacks and practically hitting on 2+. Beware that they will die fast and more will flee with there pitiful bravery, so keep a Packmaster nearby to Give Inspiring Presences.
    • Giant Rats lack the Skaven Keyword so it can't Synergyse from other Skaven like Warp-Grinders or the Masterclan.
  • Rat Ogors: Ogors of Skaven with a gun arm. They hit hard and make extra attacks on wound rolls of 6+.

Others

  • Brood Horror: (ForgeWord) a big rat with that can inflict a lot of damage and can regenerate
  • Hell Pit Abomination: A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain.
  • Rat Swarms: a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards.
  • SKAVEN WOLF RATS: (ForgeWord) the Warhounds of the skaven. has a movement of 12", reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units.
  • Stormfiends: Want to win games? Give 3 of them warpfire projectors, any unit in the range of 8" will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they've charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they're their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and "can shoot at units they can't see" as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army.

Battalions

Moulder Clawpack

Found in --? min. pt., max. pt. 6 Packmasts, 2 units of Giant Rats & Rat Ogres, and 1 Hell Pit Abomination

  • Clawpack make your rat creations scarier by giving them a re-roll 1s to wound and subtracting 1 from enemy's bravery when you rip one of their mate's throat out.

Allies

  • Clan Eshin:
  • Clan Pestilence:
  • Clan Skryre:
  • Clan Verminus:
  • Masterclan:

External links

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others