Last Stand - Necron Overlord

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Revision as of 04:41, 11 March 2016 by 1d4chan>Silvereye (Added detailed armor and weapons stats/descriptions.)
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The Necron overlord is the Last Stand Hero of the Necrons.

SOMEONE UNLOCK ALL THE ITEMS AND ADD THEIR INFO AND WHATNOT

Overview

The necron overlord is a paragon of death, as will reap this on the battlefield. He gets amazing armor, health and regeneration, creating a very survivable character. Many of his abilities have a casting time, similar to a heavy weapon setting up.

Armor

  • Overlord's Diadem - Default
    • Armor Rating: 50
      • Default Armor. It fails at everything and should never be used. But it's all you have to start with, so get used to falling over when an enemy looks your way.
  • Diadem of the Nemesor - Level ? (<5)
    • Armor Rating: 125
    • Traits: Combat Expert (+30% Melee and Ranged damage)
      • Put this on the second you unlock it. Better protection and more damage, what's not to like?
  • Monolithic Diadem - Achievement Unlock: Revive two allies at the same time using the Res Orb, twice in the same game
    • Armor Rating: 75
    • Traits: Might of the Triarch (Reduces energy cost of abilities)
      • Relatively flimsy armor, and the Overlord doesn't chew through much energy to begin with. Save it for specialist builds.

Weapons

  • Staff of Light - Default
    • Two-handed Ranged Weapon
    • 10.8 DPS
      • Stereotypical default weapon that stereotypically sucks. Never use it.
  • Staff of the Obelisk - Default
    • Two-handed Ranged Weapon
    • 5.1 DPS
    • Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Area of Effect (Deals damage in a radius)
      • Low DPS, but it's the first weapon that gives good crowd control. Don't forget that you can still melee, which will do more damage against lone enemies.
  • Celestial Staff - Default
    • Two-handed Ranged Weapon
    • 20.7 DPS
    • Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Rush of Battle (Ranged attacks lower ability cooldowns)
    • +15 Energy
    • +15 Health
      • A solid option, especially if you want to spam abilities.
  • Warscythe of Extinction - Default
    • Two-handed Melee Weapon
    • 14.6 DPS
    • Ability: Necrotic Barrier (15 Energy, draws a wall between two points and knocks down units standing where you place it)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
    • +1 Energy regeneration
      • For when you want to see the faces of the living as they stop living. Gives you decent single-target damage, and a well-placed Necrotic Barrier will keep those mobs from swarming you. Focus on the biggest thing you can reach and stab it until it dies.
  • Voidreaper - Level ~6
    • Two-handed Melee Weapon
    • 30.0 DPS
    • Ability: Entropic Strike (Removes armor from an enemy, plus any nearby ones)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback), Fearless (Immune to suppression)
    • +1.5 Health regeneration
      • An upgrade to the Warscythe of Extinction in most ways. No real crowd control, but you'll kill fast enough to deal with small packs. Devastating against single armored targets, and the Entropic Strike will let your buddies hit just as hard. The combination of Unshakable and Fearless gives you some good mobility, but turns your wave 16 clone into a relentless bastard that will chase you right across the map.
  • Doomsday Edge - Achievement Unlock: Complete 100 total waves as the Overlord
    • Two-handed Melee Weapon
    • 13.5 DPS
    • Ability: Pitiless Strike (Damages all nearby enemies)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
    • +30 Energy
      • Just keep playing and you'll get this before long.

Accessories

  • mindshackle scarabs - default
    • Ability: mindshackle scarabs
      • takes a squad


  • nano scarabs - default
    • Ability: nano scarab repairs
      • heals fast: small bullet immunity


  • Glyph of the Implacable - default
    • +100 Armour
      • also makes you tank


  • Glyph of tombs - default
    • +85 energy
      • makes you vigorous


  • Glyph of wrath - lvl 1
    • Ability: swift
      • makes you go fasta!


  • Glyph of living metal - NOT default
    • +90 health
    • +3.0 Health Regen
      • makes you tank

Commander Items

  • base commander item
    • Armour rating +50
  • something that unlocks lvl 5 - Level 5
    • Ability: something else
      • probably useful
  • something that unlocks lvl 10 - Level 10
    • Ability: something else, probably resurrection orb
      • probably useful
  • something that unlocks lvl 20 - Level 20
    • Ability: something else, probably nightbringer summon
      • probably useful

Progression

shoot things, cleave things, get bigger cleavers, cleave more things.

Tactics and Strategy

  • On Achievements:
    • something about reaping (Which unlocks an item) is a simple one. Just grind and if you have a good team you will have it done within 10 matches

Hell, if you have a BAD team youll have it done in around 10

    • grab me the paddles: cron edition (Which unlocks a different item) requires the necron to use the ressurection orb to revive either two allies, or an ally and himself simultaneously, twice in a single match

Builds

none yet, probably some VERY tanky ones


The heroes of Last Stand
Space Marine Captain - Chaos Sorcerer - Eldar Farseer - Hive Tyrant
Lord General - Ork Mekboy - Tau Commander - Necron Overlord