Last Stand - Necron Overlord

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Revision as of 05:06, 11 March 2016 by 1d4chan>Silvereye (Added accessories and commander items)
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The Necron overlord is the Last Stand Hero of the Necrons.

SOMEONE UNLOCK ALL THE ITEMS AND ADD THEIR INFO AND WHATNOT

Overview

The necron overlord is a paragon of death, as will reap this on the battlefield. He gets amazing armor, health and regeneration, creating a very survivable character. Many of his abilities have a casting time, similar to a heavy weapon setting up.

Armor

  • Overlord's Diadem - Default
    • Armor Rating: 50
      • Default Armor. It fails at everything and should never be used. But it's all you have to start with, so get used to falling over when an enemy looks your way.
  • Diadem of the Nemesor - Level ? (<5)
    • Armor Rating: 125
    • Traits: Combat Expert (+30% Melee and Ranged damage)
      • Put this on the second you unlock it. Better protection and more damage, what's not to like?
  • Monolithic Diadem - Achievement Unlock: Revive two allies at the same time using the Res Orb, twice in the same game
    • Armor Rating: 75
    • Traits: Might of the Triarch (Reduces energy cost of abilities)
      • Relatively flimsy armor, and the Overlord doesn't chew through much energy to begin with. Save it for specialist builds.

Weapons

  • Staff of Light - Default
    • Two-handed Ranged Weapon
    • 10.8 DPS
      • Stereotypical default weapon that stereotypically sucks. Never use it.
  • Staff of the Obelisk - Default
    • Two-handed Ranged Weapon
    • 5.1 DPS
    • Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Area of Effect (Deals damage in a radius)
      • Low DPS, but it's the first weapon that gives good crowd control. Don't forget that you can still melee, which will do more damage against lone enemies.
  • Celestial Staff - Default
    • Two-handed Ranged Weapon
    • 20.7 DPS
    • Traits: Armor Piercing (Melee attacks ignore 100 points of armor), Rush of Battle (Ranged attacks lower ability cooldowns)
    • +15 Energy
    • +15 Health
      • A solid option, especially if you want to spam abilities.
  • Warscythe of Extinction - Default
    • Two-handed Melee Weapon
    • 14.6 DPS
    • Ability: Necrotic Barrier (15 Energy, draws a wall between two points and knocks down units standing where you place it)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
    • +1 Energy regeneration
      • For when you want to see the faces of the living as they stop living. Gives you decent single-target damage, and a well-placed Necrotic Barrier will keep those mobs from swarming you. Focus on the biggest thing you can reach and stab it until it dies.
  • Voidreaper - Level ~6
    • Two-handed Melee Weapon
    • 30.0 DPS
    • Ability: Entropic Strike (Removes armor from an enemy, plus any nearby ones)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback), Fearless (Immune to suppression)
    • +1.5 Health regeneration
      • An upgrade to the Warscythe of Extinction in most ways. No real crowd control, but you'll kill fast enough to deal with small packs. Devastating against single armored targets, and the Entropic Strike will let your buddies hit just as hard. The combination of Unshakable and Fearless gives you some good mobility, but turns your wave 16 clone into a relentless bastard that will chase you right across the map.
  • Doomsday Edge - Achievement Unlock: Complete 100 total waves as the Overlord
    • Two-handed Melee Weapon
    • 13.5 DPS
    • Ability: Pitiless Strike (Damages all nearby enemies)
    • Traits: Armorbane (Melee attacks ignore 200 armor), Unshakable (Immune to knockback)
    • +30 Energy
      • Just keep playing and you'll get this before long.

Accessories

  • Mindshackle Scarabs - Level 1
    • Ability: Mindshackle Scarabs (10 Energy, converts target squad to ally for a duration)
      • Useful for shutting down a given target - don't expect them to kill much.


  • Nanoscarabs - Default
    • Ability: Nanoscarab Repairs
      • After a cast timer, drains energy to replenish health. Don't underestimate it, it can keep you alive through a surprising amount of fire.
  • Glyph of the Implacable - Default
    • +100 Armour
      • Like a beefed up version of the Mekboy's Cybork Parts, it does nothing but give a boost to your armour. Not a bad option if you have a spare accessory slot.
  • Glyph of Tombs - Default
    • +85 Energy
      • A flat energy bonus. Almost worthless at low levels - the Overlord almost never runs out anyway. Consider taking it to extend your Nanoscarab Repairs.
  • Glyph of Wrath - Level 1
    • Trait: Swift (+25% movement speed)
      • Defy the stereotypes, move like you have functional legs. The Overlord has no movement abilities, so this is likely to be your only mobility boost.
  • Glyph of Living Metal - Level ~4
    • +90 health
    • +3.0 Health Regen
      • Makes you very tanky when combined with some of the 'Cron's other wargear.

Commander Items

  • Raiment of the Overlord
    • +50 Armor rating
      • Unlike most default gear, the armor bonus can potentially give a slight advantage over the Level 5 replacement.
  • 'Raiment of the Tesseract - Level 5
    • +35 Armor rating
    • Ability: Tesseract Tomb (30 Energy, fires a slow projectile at a location to lock down enemies in a radius)
      • Basically lets you point at some units and suppress the entire group. This is your main crowd control ability, covering the Overlord's biggest weakness. Don't expect it to happen immediately - it takes time to cast the ball, which takes time to travel to the point and only then sets up the AoE control zone. You should spam this at every opportunity to take half the wave out of the fight.
  • something that unlocks lvl 10 - Level 10
    • Ability: something else, probably resurrection orb
      • probably useful
  • something that unlocks lvl 20 - Level 20
    • Ability: something else, probably nightbringer summon
      • probably useful

Progression

shoot things, cleave things, get bigger cleavers, cleave more things.

Tactics and Strategy

  • On Achievements:
    • something about reaping (Which unlocks an item) is a simple one. Just grind and if you have a good team you will have it done within 10 matches

Hell, if you have a BAD team youll have it done in around 10

    • grab me the paddles: cron edition (Which unlocks a different item) requires the necron to use the ressurection orb to revive either two allies, or an ally and himself simultaneously, twice in a single match

Builds

none yet, probably some VERY tanky ones


The heroes of Last Stand
Space Marine Captain - Chaos Sorcerer - Eldar Farseer - Hive Tyrant
Lord General - Ork Mekboy - Tau Commander - Necron Overlord