Lunar Marlee
Basics
Name: Marlee of the White Wind
Concept: Lunar assassin with a hammer
Caste: Changing Moon
Motivation:
Intimacies:
Totem: Cat
Tell: White hair, white-furred ears and cat tail
Anima:
Anima Effects: Spend 10 motes to appear as anyone he knows for one scene, +dice equal to character's Essence for social stuff. If anima banner appears, add same to Difficulty to identify by sight.
Experience: 0/0
Appearance
(Normal)
(Warform)
Background
Attributes
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●● Manipulation ●●●● Intelligence ●● Stamina ●●● Appearance ●●●● Wits ●●●
Abilities
Lunar Block Archery Craft Bureaucracy Athletics ● Larceny Investigation Awareness ● Linguistics ● Lore Dodge ●●● Performance ●● Occult Integrity ●● Presence ● Medicine ●● Martial Arts ●●● Ride Melee Sail Resistance ● Socialize ●●● Thrown Stealth ●●● War Survival ●●
Specialties
Languages
Northspeak, Maingamespeak, Clawspeak
Backgrounds
Heart's Blood: ●
Mentor (): ●●
Resources: ●
Artifact (Moonsilver "Wrackstaff" Hammer): ●●
Artifact (Moonsilver chain shirt): ●
Charms
Knacks
Deadly Beastman Transformation: 1m to change. The Lunar assumes a hybrid form incorporating aspects of his other true forms.
- Marlee's grants +1 Strength, Dexterity, Stamina; Claws deal lethal Punch/Kick damage two greater than normal; +1B/+1L soak, +1 dice to Survival; immunity to cold temperatures; +2 Dexterity for movement, +2 Strength for jumping, +1 dice for competitive running; +2 dice to Athletics, tail can be used as a third arm at -2 Strength and -1 Dexterity.
- Mutations: Talons, Fur, Air Adaptation, Wolf's Pace, Prehensile Tail
Life of the Hummingbird: The Lunar can drink any blood from a creature or person to temporarily take its form. A taste of blood lasts an hour, actual drawn blood (1L to the target) lasts a day.
Internal Form Mastery: Use higher Dex score in any form.
C-C-C-Combo's
Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.
Heart's Blood
Essence
Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 31/38
Committed Essence: 5 Perip. Hammerstaff, 2m Perip. Chain shirt
Willpower
Willpower: ●●●●●●●
Temporary: 7/7
Virtues
Virtues:
- Compassion ●●●
- Conviction ●●●
- Temperance ●●
- Valor ●●
Flawed Virtue: Compassion
Limit Break: Curse of the Mother Hen
Limit:□0/10
Inventory
- Moonsilver "Wrackstaff" Hammer (Art●●) - The business end has a hammer-head on it akin to a lucerne hammer, rather than just a staff end. The chisel damage is the "beak" of the hammer as well as the other end, the whacking damage is the head of the hammer.
- Moonsilver Chain Shirt (Art●) -
Manses and Hearthstones
Combat
Dodge DV: 5 (Warform 6)
Dodge MDV: 5
Soak: B:6 L:6 A:0 (Warform +1B/+1L)
Hardness: B:2 L:2 A:0
Attacks
Hammerstaff [Hammer] (Speed 4, Accuracy 11, Damage 15B, Parry DV 6, Rate 3, Tags N)
Hammerstaff [Point] (Speed 4, Accuracy 11, Damage 7L, Parry DV 6, Rate 3, Tags N)
Punch (Speed 5, Accuracy 9, Damage 3B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 8, Damage 6B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 8, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)
Warform
Hammerstaff [Hammer] (Speed 4, Accuracy 12, Damage 16B, Parry DV 6, Rate 3, Tags 2, M, R)
Hammerstaff [Point] (Speed 4, Accuracy 12, Damage 8L, Parry DV 6, Rate 3, Tags 2, M, P, R)
Punch (Claws) (Speed 5, Accuracy 10, Damage 6L, Parry DV 5, Rate 3, Tags N)
Kick (Claws) (Speed 5, Accuracy 9, Damage 9L, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 9, Damage 4B, Parry DV 4, Rate 1, Tags C, N, P)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated