M4 Sherman
"A good plan violently executed right now is far better than a perfect plan executed next week."
- – General George S. Patton
The M4 Sherman is the poster child of freedom, the Freeaboo's ideal body type, and the backbone of the Western allies' armored forces. It was mass produced at a higher rate than even the Russian <<T-34>>, and came out as the 2nd most produced tank of the war. It came in a dizzying number of variants, with a wide variety of weapons, engines, and even suspensions and hull types. It is one of only a few tanks to be deployed on all theaters of the war, including the Eastern Front, China, and the Pacific. It's one of the first tanks to enter service with stabilization for the main gun. It's reliable, easy to fix, ergonomic, and extremely versatile, both in Flames of War and in real life.
For all this, the Sherman tends to get a bad rep. Most of this centers on it's armor and firepower, which is weaker than (German) (tanks) of the later war period. We won't get into this debate here more than to say that you will have to find ways to compensate for your weaker armor and cannon when going up against German and Soviet heavy tanks as a Late War Flames of War player. However, with effective combined arms, mobile tactics, and a little bit of luck the M4 will serve you just as reliably as it served the allies in World War 2.
In Mid War
American
British
In Late War
American
So far, the Americans have access to 3 different variants of Freedom's steed: the M4A1, the M4A1 (76), and the M4 (105). Each of them serves a different purpose in a well-balanced American force. What really makes the sherman stand out in the American force is its 'Stabilizer' special rule. This lets the M4 maintain it's rate of fire of 2 on the move, though it suffers a -1 to hit. This gives you a higher chance of hitting a shot in almost all situations, making the American M4 the king of mobile warfare and exceptionally flexible. A second point in the Sherman's favor is the sheer number of machineguns it brings, pumping out 5 shots per tank stationary and making it very capable at pinning enemy infantry and blocking enemy infantry assaults. Further M4 variants will be furnished in future installments, like the M4A3E8 "Easy Eight" and the M4A3E2 "Jumbo."
The M4A1 is just as it was in Mid War, but this time with far better crews! The Americans get the option of "trained" sherman crews that are hit on a 3+ and have a 3+ last stand, or "Veteran" Sherman crews that trade all that in for a 4+ to hit and a 3+ tactics. In both configurations the Sherman is a cheap middle of the road tank with a cannon that can deal with enemy medium tanks and armor that keeps it safe against light and medium antitank guns. That said, AT10 will struggle against the side armor of 8 on heavy tanks like the Tiger and IS-2, meaning that while the 75mm is a capable vehicle in most situations, it struggles against heavy tanks. Use the maneuverability provided by the stabilizer and artillery smoke to avoid enemy heavy tanks and heavy antitank guns and focus on breaking through and exploiting enemy light vehicles and medium tanks. This is where the M4 truly shines, being cheap and mobile
The M4A1 (76) is a capable enough antitank vehicle, with a 76mm high velocity gun that bumps the antitank up to 12, wet stowage that gives it a 3+ remount, and a front armor of 7 thanks to the up armored T23 turret. This, combined with the stabilizer, makes it a capable QRF vehicle for dealing with heavy tank breakthroughs as well as the king of dueling with enemy medium tanks.