MTG Color Pie Alignment

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An alternative way to build character or further definition when creating a character without creating unecessary tension driven by the traditional alignment chart. Incidentally, this is based upon Magic: The Gathering, which just so happens to be owned by Hasbro just like WotC.

Most important of the differences among these two systems is that the Color Pie does away with the arbitrary designations of Good and Evil. Colors don't dictate if a person is good or evil, as normal people are often defined by a weak connection to what their Alignment represents. You can be a good person of any color, and taking a color to its logical extremes will usually produce destructive and evil people. How a color will manifest will vary greatly depending on the circumstance, a Green allied person from a forest may be pro tree planting while another Green allied person from a region with no prior concept of trees may see that action as spreading an invasive species and upsetting nature.

Like with D&D Alignment, People are not restricted to a single color over their entire life, able to change, lose, or have multiple color affinities over a lifetime.

Some explanations about this are in this video.

Mono Colors

The basic building blocks of world views and personalities.

White

Pro civilization, justice, Religion, Militaries, and Order. Advocates of city and empire building with the strong protect the weak, all are equals and there is no conflicts. Good people are traditional heroes wanting to protect civilians while granting them all a better future. The More evil side is the desire that all is for the Greater Good, and those that don't conform to the wise men's vision of utopia are deemed enemies of the state.

White is allied with Green and blue. Sharing Green's desire for community though Green would rather all return to monke. White has a shared interest in progress with Blue but disagreeing if the peasants or knowledge should come first.

White is opposed to Red, as its too free-spirited and destroys what it wishes. Black is also its enemy as they don't respect white's laws or morals and will try to undermine its efforts to accomplish its own goals.

Examples are The Emprah. Judge Dredd, Adeptus Arbites and the Tau. Most Humans are naturally drawn to this.

Blue

The color of improvement. Pro-Knowledge, Education, Innovation, and the general pursuit of perfection. They tend to be the Know-it-alls, the question askers, and those obsessed with the journey to continue perfecting their craft. Blue is a color that draws in Scientists, Engineers, Mathematicians, Wizards, Librarians, and Wizards. Blues love tools, using, creating, and improving to continue on their quest for answers. They don't have a preference about working with a group to accomplish something bigger but are completely fine working independently if others are not a help to further their interests. They don't have powerful attachments to tools and are often willing to adopt new and different things. It is not above using people to their ends.

Blue often wishes that the world was as obsessed with the pursuit of understanding and craftsmanship as they are with all trivial distractions gone. At its extreme, Blue would prefer that the world would become a hive mind.

Blue shares White's interests in elevating society, though Blue will do it through logic, while White will do it for compassion. Black is also friendly as they both share elements of ambition, and the lack of morals is a boon to blue research. The neighbor makes Blue's capacity for empathy fluctuate from wanting to share knowledge to its ease it could willingly sacrifice anything to learn answers.

Blue's enemies are Green which despises Blue's belief they can make things better than nature, and Red's Short-sightedness, wanting to act instead of thinking about the problem.

examples included Mordenkainen, the Thousand Sons, and most Magi of the Adeptus Mechanicus .

Black

The color of ambition and a desire for power. Having pride in oneself and the will to accomplish one's personal wishes. Black is a self-centered color, believing that caring for the self first is the key to a good life. Black's desired to accomplish often leads it down the realization of how arbitrary laws, morals, tradition, and nature can be, seeing them being used so others can maintain a status quo (often to keep them safe empower) and stopping others from improving their lot in life. Black can love people but are willing to drop them from their lives if they feel that the relationship is becoming a burden. Often, Black lives without any attachment to others.

Black too easily falls into the trap of extremes and villainy, as ambition has no limits and taboos are only consequences if they had the knowledge or power to stop you. They are willing to use forbidden magic, thinking that the warning label was to stop people from grabbing this easy power or too narcissistic to believe that they would suffer any backlash from a potentially disastrous action. Black aligned people are wonderful at taking recklessly shortcuts (being too self-confident, they won't think they will get screwed over. Too many cultists falls for this) or have no concern for the life of others and are willing to sacrifice the world as short-lived faceless ants are nothing compared to godhood.

When not in its extreme form or in situations where static morality will get you nowhere, Black is more of a realist.

Black's evilness often comes from its ideal opposition to White and Green, with White strictly adhering to rules and believing they are working towards the betterment of others, even if those ideas are actually shallow and have been only used to justify cruel oppression. Green believes that one must accept the fate they were born with and how things have always been, with black believing that fate and the natural order is created by creatures trying to thrive and not something set in stone.

Blue shares Black's desire for improvement, being very complimentary when getting the most out of tools to accomplish long-term goals. Black, like Red's ability to be honest with oneself, often the counterbalance to black's narcissism, keeps black at least partly connected with other emotional beings.

The Majority of Liches follows black as they often require many taboo actions to achieve and maintain their immortality. Criminals and nobles climbing the power ladder are often black, given their use of shady methods.

Red

Green

Dual Colors

When you want more nuance in your personality, you start drawing on more colors. Often named after Ravnica Guilds which prominently used them.

Allied Pairs

Duel colors that emphasize their common ground.

Blue-White

White-Green

Blue-Black

Red-Black

Also referred to as Rakdos. Taking in Red's desire for expressive freedom with black's focus on self creates a very hedonistic person. As it's a game of magical offense, it's often demonstrated by slaaneshy cultists. They are often Driven by whims.

Red-Green

Enemy Pairs

Dual colors that are normally conflicting so they present the middle ground between the two ideas.

Black-White

Blue-Green

Red-Blue

Black-Green

Red-White

Tricolors

Now getting into the more advanced version of Tricolors. Now dealing with three philosophies intercrossing, it's often easiest to start by defining what colors they are not to understand how they work together.

Shards

Named after shards of Alara, the main set that demonstrated what a world that's dominated by this combination is like. They are a combination of three colors, the main bridge, and its two Naebors.

ESPER

JUND

BANT

White, Blue, Green. are Missing the independent colors of Red and Black. They are about working together in an interconnected community.

Grixis

NAYA

Wedge

in a pentagon, you make a triangle by combining aside and the angle across. This creates a Duel pair of allies colors but tempered with a shared opposing color, often creating a more nuanced world view. they are named after clans from the Tarkir set as they were the first prominent users.

Abzan

Jeskai

Sultai

Mardu

Temur