Masters of the Universe

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Masters of the Universe refers to three things. Firstly, it refers to a universe created by action figure company Mattel to cover two related toylines; He-Man and She-Ra, both of which were popularized by series of comics and cartoons. Secondly, it refers to the lesser heroes who assist He-Man in his battle against his archnemesis, Skeletor. Finally, it refers to an upcoming tabletop RPG set in said universe, officially presented in the 2020 Power-Con.

The MotU-verse is classic 80s Sword & Sorcery, revolving around super-powered magical barbarians armed with blatantly anachronistic super-tech seeking to defend their respective worlds, Eternia and Etheria, from different would-be world conquerors. They are generally regarded as stupid yet awesome by old-school fans.

Of note is the 2002 reboot, which manages to be a cartoon reboot done right. The storytelling is a bit more serious than the super goofy original, several toy-only characters promoted to speaking roles, and a few small tweaks are made to improve the overall product (He-Man is no longer just Adam in less clothing, leaving a question how nobody can tell they’re the same person, but a much buffer guy with slightly different hair), but it’s still recognizable as a successor and clearly done by people who gave a damn about the franchise. Naturally, it only lasted two seasons.

Eternia

The first half of the combined MotU-verse, Eternia was originally presented as a Sword & Sorcery world of the "magical Post-Apocalyptic remnants of a hyper-advanced civilization", leading to the Conan-esque tiger-riding barbarian He-Man facing off against tanks and cyborgs. The first cartoon in 1983 presented as slightly closer to a standard fantasy world, in that there were functional governments beyond tribes, but still left it with that iconic 80s S&S style mixture of magic and tech with no explanation given whatsoever. Also, it's an alien world - Prince Adam's mom is actually a human astronaut who visited the place and decided to stay and marry a local king.

Eternia is home to the legendary Castle Greyskull, a mystical fortress which is shaped so its front looks like a giant, slightly demonic skull and which houses ancient sources of magical knowledge and power that would elevate anyone who could gain control of it to basically the role of a living god. Naturally, this means the evil warlock Skeletor wants it for himself. Since the nameless sorceress who currently acts as Greyskull's glorified housekeeper suffers a curse that prevents her from using her power or even leaving Greyskull without being stuck in the form of a telepathic falcon, it relies on a guardian. That guardian is Prince Adam, who discovered the enchanted Sword of Power. By holding it into the air and speaking the magic phrase, "By the power of Greyskull", he is transformed into He-Man, who can draw upon the magical energies of Castle Greyskull to gain superhuman physical abilities. To protect his family and limit the amount of people who know about Castle Greyskull, Prince Adam treats He-Man as a secret identity, using a very Batman-esque routine of pretending to be a cowardly, klutzy fop to disguise the connection between them.

Etheria

After the success of the He-Man cartoon, Mattel decided to snort a bunch of cocaine and came up with the craziest idea of the 80s: what if we tried making a He-Man-style show, but aimed at girls?

The result was an animated movie "Secrets of the Sword", which introduced the planet Etheria; a magical world being invaded and all but conquered by the Horde; an army of space-faring mutants, aliens, cyborgs, robots and wizards, led by the shapeshifting cyborg sorcerer, Horde Prime (who was later established as Skeletor's former teacher). Horde Prime's right-hand woman is Adora, who over the course of the movie is revealed to be Adam's twin sister (she was kidnapped as a baby and raised by Horde Prime) and gets the Sword of Protection, a twin version of Adam's own Sword of Power that lets her become a super-powered barbarian in her own right by chanting the phrase, "For the honor of Greyskull". Having learned the truth of her origins, She-Ra (as she calls herself) turns against the Horde and becomes the champion of Etheria's resistance against the invaders.

Legends of Grayskull

An RPG based on the franchise, to be filled in once the game actually comes out in 2021 and /tg/ gets their hands on it. It's based on the Cortex Prime system.

There was also a "simple" MotU RPG released in 1985 by FASA, but it was basically a glorified boardgame with some RPG elements, ala Warhammer Quest, so it flopped badly.