Mul
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Finally! Half-dwarves!
The Mul (which, at least in 4e, nobody can agree on how to pronounce, but pronouncing it "Mule" is a way to get your face punched in) are half-dwarf and half-human; in other words, half-awesome and half-sucky. They have showed up in various incarnations of the Dark Sun campaign setting, wherein dwarves are primarily a slave race, as the result of some seriously creepy slavedrivers deciding that their slaves deserved to be taller and less awesome. They are as tall as humans but as stocky as dwarves, making them one of the heaviest races in 4th edition. Their racial bonuses are not much to write home about for the powergamers, but like all races with +2 Str and +2 Con, they make good tanks.
Dungeons & Dragons 4th Edition Races | |
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Player's Handbook 1 | Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling |
Player's Handbook 2 | Deva • Gnome • Goliath • Half-Orc • Shifter |
Player's Handbook 3 | Githzerai • Minotaur • Shardmind • Wilden |
Monster Manual 1: | Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc |
Monster Manual 2 | Bullywug • Duergar • Kenku |
Dragon Magazine | Gnoll • Shadar-kai |
Heroes of Shadow | Revenant • Shade • Vryloka |
Heroes of the Feywild | Hamadryad • Pixie • Satyr |
Eberron's Player's Guide | Changeling • Kalashtar • Warforged |
The Manual of the Planes | Bladeling |
Dark Sun Campaign Setting | Mul • Thri-kreen |
Forgotten Realms Player's Guide | Drow • Genasi |