Netrunner

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Revision as of 20:41, 25 July 2010 by 1d4chan>Kajotex (Started the page. Will continue sometime later.)
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So you want to play one of the most intresting and unique trading card games that ever saw the light? Well you certainly found the right page! 1996 was the year Wizards of the Coast brought us Netrunner, a trading card game for two players. The most intresting part about it is probably that it's a non-mirror game, meaning that both player fulfill a different role within the match. One player will be the Runner and the other player will incarnate the Corp. The game is long since inactive and WotC has stopped printing cards for it.


Match Preparations

For a full game you will need at least one Runner deck and one Corp deck. Those decks can contain up to 60 cards each. Also get markers by the ton. 40 markers for both player are generaly enough. Also some cards may need a dice so set one aside. A table with lots amount of space is highly recommended.


How to Play

Beginning of the Game

Now this shit gets intresting. Once you have decided who plays Corp and who gets to be the Runner, shuffle your decks and draw 5 cards each. 5 is also the maximum handsize for both players. The game is dominated by Actions. Both players get 4 Actions but the Corp is forced by default to use their first action to draw a card. Corp always gets the first move.

What "Actions" can be used for

When its your turn you can spend your four Actions however you want (Except for Corps first action which is forced to "Draw a card"). The options are as follows:

(Read as "Use an Action to ...")

Both:

  • Draw a Card
  • Get a Bit

Runner:

  • Make a Run on the Corp

Corp:

  • Install an Agenda in a Datafort
  • Install an ICE on a Datafort

Will be continued - --Kajotex 20:41, 25 July 2010 (UTC)