Neverwinter Nights

From 2d4chan
Revision as of 18:39, 24 July 2018 by 1d4chan>FenaTiX (Neverwinter Nights, WIP)
Jump to navigation Jump to search
This page is in need of cleanup. Srsly. It's a fucking mess.

>

This article is a stub. You can help 1d4chan by expanding it

Neverwinter Nights is a series of video games based on the Dungeons & Dragons setting of the Forgotten Realms. There was the OG MMORPG, but what most people remember are the two games BioWare released.

The Original

Neverwinter Nights, published in 1991 by Strategic Simulations and developed by Stormfront Studios, was a multiplayer online role-playing game, with gameplay similar to the Gold Box games, that ran on AOL from 1991 to 1997. Coincidentally, it was also the first to display graphics instead of being fully text-based like MUDs. It had guilds, events, and a hell of a dedicated fanbase: they kept a clone of the game running until 2012. Also in 2012, someone autist dedicated grognard released a singeplayer version of it for the Forgotten Realms Unlimited Adventures, which is essentially a RPG construction kit. Find it here.

Near the end of it's run, it had about 115,000 players with around 2000 of them active at the same time. It's success was what drove BioWare to acquire the rights to the Neverwinter Nights name, which became the game's most people know and love today.

There's a great archive here

Bioware's Neverwinter Nights

For most, the first in good, and moddable, RPG series. For others, their first introduction to porn mods and online ERP. There's a reason most surviving online servers are ERP. Released in 2002, the gameplay is based on [3e], albeit with some changes to accommodate the fact it's a video game and not a pen-and-paper game. Differing from the engine Baldur's Gate used, the game was no longer isometric. Also gone was the party, instead you have "henchmen". The main draw of the game, however, wasn't that it had an amazing story (it wasn't), it was the modules. Like Morrowind, BioWare released a tool to create mods to the game, called the Aurora Toolset. A lot of base-game things are, if you don't play community-made modules, plain useless. You can input a subrace (not a selector, but a text input), but the base game (or any of the expansions) don't make use of it. For that reason it's advisable to focus more on combat stats.

The plot of the main game is simple (spoiler warning): The Wailing Plague is sweeping the city of Neverwinter, and there are four creatures who are needed to create a cure. Luckily for you, they already have those creatures. You, a simple dude or dudette in Neverwinter's academy for adventurers (I'm not even kidding). Except just as you complete your training and they're making the cure, a cleric working at the academy turns out to be a leader of a cult, attacks the academy causing the four Waterdhavian creatures scatter into the city! Oh no! Lady Aribeth, a half-elf paladin of Tyr, one of your instructors and wielder of the mighty boob-plate, then sends you on a mission to recover the creatures, and investigate into the cult.

Bioware's Neverwinter Nights 2

Neverwinter: the MMORPG

There's a new MMORPG of it now. It's okay, playable, but nothing special. TotalBiscuit made a video on it during it's beta.