Noric
Background: Re-Instantiated
Faction: Criminal
Morph: Ghost
Gender Identity: Male
Actual Age: 57
Current Moxie: 3
Current Cred: 1200
Motivations: +Vengeance +Self Preservation +Personal Identity
Aptitudes:
TOTAL: COG 15/ COO 25 / INT 15 / REF 20 / SAV 20 / SOM 20 / WIL 20
MOX 3/TT 8/LUC 40/IR 80/WT 9/DUR 45/DR 67/INIT 70 /SPD 2/DB
G-rep 25
A-rep 25
Damage/Wounds/Stress/Trauma
Armor: 5/7 (Smartskin 8/9)
Primary Equipment
Medium Rail Pistol: 100 -10 2d10+2 SA BF FA 12
SKILLS
Animal handling [SAV]: 20 Freefall[REF]: 50 Navigation[INT]:15 Sense[INT]: 15
Beam Weap.[COO]: 25 Freerun [SOM]: 20 Network[SAV]Auto:30 SprayWeap[COO]: 25
Blades[SOM]: 20 Gunnery[INT]: 15 Network[SAV]Crim:50 Palming[COO]: 25
Climbing[SOM]: 20 Hardware[COG]: 15 Perception[INT]: 60 Swimming[SOM]: 20
Clubs[SOM]: 20 Imperson [SAV]: 60 Persuasion[SAV]: 20 ThrowWeap[COO]: 25
Control[WIL]: 20 Infiltration[COO]: 80 Pilot[REF]Ground: 30 Unarmed[SOM]: 20
Deception[SAV]:60 Infosec[COG]: 15 Programming[COG]: 15
Demolitions[COG]: 15 Interfacing[COG]: 15 Protocol[SAV]:60
Disguise [INT]:60 Intimidation[SAV]: 30 Psi Assalt[WIL]: 20
Exotic Melee[SOM]: 20 Investigation[INT]:15 Psychosurgery[INT]:15
Exotic Range[ COO]: 25 Kinesics [SAV]: 50 Research[COG]: 60
Flight[SOM]: 20 KineticWeap[COO]: 90 Scrounging[INT]: 50
Fray[REF]:70 Medicine[COG] : 15 Seeker Weap[COO]: 25
Academics [Engineering] COG:70
Academics [Sociology]COG: 70
Art[Architecture]INT: 50
Interest [Habitat models]COG: 60
Interest [Pitfighters]COG: 60
Language [French]INT: 85
Profession [Smuggling Tricks] COG: 60
Implants: Basic biomods, Basic Mesh Inserts, Chameleon Skin (This provides a +20 mod to Infiltration Tests to avoid being seen or noticed), Cortical stack, Adrenal boost(this allows the character to ignore the –10mod from 1 wound and temporarily increases REF by +10), Enhanced vision (This augmentation provides a +20 mod to all Perception Tests involving vision)., Grippads (+30 mod to Climbing Tests) , Bioweave armor Light , Enhanced Respiration, Skin pocket, Dead Switch, Multitasking(giving the character an extra two Complex Actions on every Action Phase for mental or on-line actions), SkinFlex, Emotional Dampeners (apply a +30 modi to Deception and Impersonation Tests. –10 modi to other Social skill tests like Persuasion), Medichines(the character to ignore the effects of 1 wound. They also speed normal healing), Expert(KineticWeap), Neurachem (+1 speed)
(Dis)Advantages: Edited memories, On the Run, Morphing Disorder 3, Ambidextrous, Eidetic Memory(Ego), Innocuous (Apply a –10 mod to all tests made to spot, describe, or remember the character), Situational Awareness (do not suffer the Distracted mod on Perception Tests)
Gear: Armor Clothing(Chameleon), SmartClothing, SmartSkin, White Noise Machine, X-Ray Emitter, Micro bugX2, Medium Rail Pistol (Anti Armor), Arm Slide, Sound Suppressor, Smart Link(+10 To test)
Noric was one of the many who escaped Earth during the Fall, though he didn’t escape with his body intact he instead was able to escape as one of the thousands of Infugees; those who could only escape as a copy of their mind. Eventually he was able to strike a deal with Skinthetic. He was to try experimental bio morphs for three years. He eventually became aware of the fact he had glaring amounts of missing information on Skinthetic, and the actual terms of his indenture. He had lost all track of quite a bit of the time he had spent in his indenture. After he realized this fact he spent as much time trying to find an alternate way of finding a way to be resleeved. In his desperation he contacted Nine Lives. They agreed to help him escape his indenture if he worked for them until he paid off the price of his escape. This ranged from basic information gathering and infiltration to giving them all the information he had on Skinthetic and all of the morphs he remembers testing. With his freedom paid off he continued to work for them as well as being a free agent.