Occurrence Border
Very much a work in progress here.
I'll think up something witty to say after I content dump.
What's an Occurrence Border
Welcome to the least spaceworthy ship this side of screaming vortex.
As a reminder, the Occurrence Border has been a spacefaring deathtrap for decades. Long before it was acquired by the Inquisition it was the ship of an impressive series of lazy, incompetent, or just plain unlucky Rogue Traders. Presumably there was some point where its downward spiral from relatively-normal Imperial vessel to glorified space-hulk began, but no one documents shit around here, so who really knows. The point being, there are numerous times and places where an unlucky party may find itself aboard this vessel, despite the fact that most of these notes are focused on its recent service in the Inquisition.
Ship Stats and Pics
Original ship length: 2km
Current ship length: 1.2km
The Nature of the Occurrence Border and its Repairs
The Occurrence Border has been repaired with scrap parts to many times that no real organization remains. Corridors twist and turn without clear reason, the construction style wildly changes, and nothing works at it was originally intended. Kludges have been kludged on top of other kludges, to the point where any change to a system is likely to result in several others failing. It's become easier to rig a new system on top of another, than to try and fix the original, because fixing the original would cause a dozen other systems to stop working… AND NO ONE KNOWS WHY.
I mean for instance, imagine Gravity plates in one hallway might be at a thirty degree angle, which causes some difficulties, but fixing them means that the sewage pipe in the next hallway starts flowing in reverse. So a solution might be to weld new floor panels in at an angle, or steal a few grav plates from another hallway that totally doesn't need them and use them to counteract the force of the angled plates. Of course a few months later the original plates fail, and a new fix for the sewage problem is devised involving trained marmosets or something.
So now the old fix is purposeless, and may actually be causing problems, but you've already built three other fixes into that, so you can't really do anything about it. So fuck it, you throw up a sign that says how the hallway is fucked up and move on with your life, promising to come back and just redo the whole thing when you have time. Then you get killed by a freak accident involving a servitor, a minor daemon, and a crate full of novelty toilet seat covers, leaving nothing behind but a note that says "The gravity in this hallway is fucked, DO NOT ATTEMPT TO FIX"
Then a mutant krootoid wanders in and eats the note.
Anyway, the point is: it's probably best to leave anything that's even marginally functional alone. And if you see a note that says "Do not do X" or "Messing with Y will break Z", it is generally better to follow the advice and work within those limitations than to try and figure out why that actually happens.
The Front
The most noticeable feature of the Occurrence Border is its length, or lack there of. The reason for this is that, well, the front fell off. Repeatedly.
Honestly it's what probably started the whole downward spiral that made the ship what it is today.
First time: Captain attempted to latch onto space-hulk and drag it out of the warp, ended with the spacehulk being slightly larger and the ship being shorter.
Second time: The jagged new front section is left exposed during subsequent warp travels. Without it's original forward shielding, or the installation of any replacements, warp contamination quickly builds. After it becomes apparent that the problem will not go away if ignored, the contaminated area is cut away and walled off into a new prow.
Third time: In a hurry to get somewhere, the Captain attempts to push through some warp turbulence by turbo-charging Gellar field generator and flooring it. The ship gets about 1/5th of the way in before the field flickered and an emergency de-warp was triggered. The front section does not de-warp cleanly, and the Gellar field isn't in good shape either. After a long, slow voyage to a shipyard, the contaminated area is once again cut away and walled off into a new prow.
Fourth time: The damaged Gellar field is replaced with seven small refurbished models. The front-most one goes out on the ship's first journey after refit. Since repeatedly having a shipyard cut off then reseal the tainted bow has been a major drain on funds, an alternative is proposed. The ship is brought close to a star, and the void shields are lowered, melting the tainted section away and forming a sort of forward shield at the same time. Despite the incredibly stupidity of this idea, it winds up working fairly well. This event left the ship with its trademark squashed-butter bow.