Oghma

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Oghma
A blank scroll
Alignment True Neutral
Divine Rank Greater God
Pantheon Faerûn, Celtic
Portfolio Music, Language, Inspiration, Invention
Domains 3E: Balance, Charm, Knowledge, Luck, Travel, Trickery
5E: Knowledge
Home Plane 2E: House of Knowledge (Outlands, Tir Na Nog)
3E/4E: House of Knowledge
Worshippers Bards, Wizards, Sages, Cartographers, Artists, Inventors, Scholars, Scribes
Favoured Weapon Mortal Strike (Longsword)

Oghma is the god of inspiration and knowledge in the Forgotten Realms campaign setting.

His portfolio is rather large, covering pretty much anything to do with coming up with new intellectual pursuits: whether it be poems, symphonies, prose, art, clothing lines, mathematical, architecture, crafts etc etc.

Despite his wide range of nerdy hobbies, Oghma is actually quite the ladies man, and is portrayed as a handsome and charismatic individual who has sired many bastard children across the world.

History

Oghma is an interloper deity who migrated to Toril along with Silvanus, probably from the Celtic Pantheon, this means he has no direct tie to the history of the Realms, but has embedded himself as a primary deity nonetheless.

Despite his wide ranging portfolio and his position as the god of Knowledge, his cosmic duties tend to be ill defined. Though he is credited as the god of inspiration, it is his servant Deneir who gets the job of writing everything down; His servant Milil does all the singing and composing; while Gond does all the designing and artifice. Leaving Oghma little to do other than be the muse with a very high divine rank, though that probably explains where he found the time to sire so many children.

The number of bastard offspring he has fathered (or mothered, since his feminine aspect is called Curna) has not actually been recorded possibly because they may not be particularly notable, though twenty-two of them were captured by Cyric and transformed into magical paintings capable of speech called the Whispering Children.

He is also portrayed as not being particularly active amongst the gods, even though he is naturally close to the goddess of magic Mystra, when she was put on trial for Incompetence through humanity Oghma's position was basically to sit back and go "whatever".

Most of his influence in the realms comes from disagreements within his church, over whether knowledge should be shared by all, or whether it should be vetted and carefully guarded.

Followers

Realm