Outlaw Star RPG
This is a system for using [Dungeons the Dragoning] to play an Outlaw Star game.
Casters are rare, legendary weapons requiring extensive investments to use regularly.
Spaceships can be purchased fairly easily, but their upkeep and maintenance will suck up a lot of the party's usual rewards. Players can upgrade their ship as they see fit, adding grappler arms, bio-android pods, and additional weaponry.
C'tarl C'tarl are mostly fleshed out, just need some mechanical tweaks to their base Ork+Werewolf scheme.
Corbonites and Nayans share the planet Corbano, Corbanites are highly skilled mechanics and are typically found where ever space ships make port. Nayans are a jellyfish like race that use a mechanical environment suit to allow them to function amongst other races. They are often skilled pilots and tend to be mistrustful of their own race. One of the few races that a friendly with the Lorgans. Of the two Nayans will be more likely (and capable) of taking up a fight. Generally speaking a Corbanite will try to buy himself out of trouble.
Silgrians are very social and open, and like humans because we're pretty similar to them in that regard, albeit less so. Social wizards when they put their minds to it.
Lorgans a slug like people that became highly warlike to escape their home world and make an empire for themselves. The Lorgan Empire has dwindled since their war with the Ctarl-Ctarl Empire, and skirmishes with human expansion. They’re strangely agile given their evolutionary ancestry, and are often very competent and effective weapon users.
PC's can be mages, but to do so requires they take the "Enemy: Pirates" drawback.
Current main focus of the game is on human space, generally the frontiers of empire spheres and pirate territory.
Races
Humans
As in core DtD
Corbanites
As DtD's Gnomes.
Nayan
- Average Height: 1.5-1.8 m (in suit)
- Average weight: 34-45 kg
- Languages: Common, Corbano
- Characteristic bonus: +1 to wisdom or dexterity
- Skill bonus: +1 to pilot and acrobatics
- Power: A tentacle too far: A Nayan may use Acrobatics in place of brawl to initiate a grapple, and in place of a strength test during a grapple, or to break free of an opposing grapple.
- size: 3
Silgrian
- Average Height: 1.7-2.1 m
- Average weight: 80-110 kg
- Languages: Common, Silgry
- Characteristic bonus: +1 to Fellowship or Charisma
- Skill bonus: +1 to perception and charm
- Power: Hollow bones - Silgrians have speed equal to 1.5 x (strength + dexterity) rounded down
- size: 4
Lorgan
- Average height:1.4-1.7 m
- Average weight: 85-120kg
- Languages: common, lorgan
- Characteristic bonus: +1 to stength or compsure
- Skill bonuses: +1 to decieve and stealth
- Power: Maleable Anatomy - Lorgans reduce all damage they take, including critical damage, by 1.
- size: 4
Ctarl Ctarl
Racially as Orks, with the following change:
- Skill bonuses: +1 to Perception and Athletics
Additionally, Ctarl Ctarl take the Ctarl Ctarl exaltation.
Sith
As Thri-Kreen
Exaltations
Ctarl Ctarl
Ctarl Shifting: as a full action the ctarl ctarl may change into one of two forms, a rage form which appears for most intents and purposes as a normal ctarl ctarl, but enhances their natural fighting capabilities, and a beast form, which turns them into a huge cat of insurmountable power.
Rage form - gain +1k1 to all perception checks involving sound or scent, +2 Dex, and gain claw weapon (1k1 R; Melee; Brawling) Beast form - A ctarl ctarl in beast form can only make attack actions or move toward an opponent. A ctarl ctarl must spend one rage to enter beast form and may only maintain the form for an umber of rounds equal to con + feral heart. A ctarl ctarl can not enter this form in any environment without a moon (such as on-board a ship, or a space station) while in beast form a ctarl ctarl gains stuff of nightmares, strength +2, size +2, constitution +2, a claw natural weapon (1k1 R; Melee; Brawling) and a bite natural weapon (2k1 R; Melee; Brawling) a ctarl ctarl's bite and claw in beast form count as magical weapons. A ctarl ctarl must remove any armor before transforming into beast form or else the straps break dealing damage equal to the armor's AP and is useless until repaired.
Ctarl Ctarl durability - a ctarl ctarl gains AP equal to their feral heart in rage and beast forms and may not be killed by critical damage unless that damage comes from an E X or magical source. if a ctarl ctarl suffers enough damage from any other source that it would die, it is instead rendered unconcious until it regenerates all critical damage. a ctarl ctarl may spend rage during combat to recover hit points as a free action.
•: Fast healing - as the werewolf ability
••: Hunting Beast - You may stay in your beast form for any amount of time outside of combat, as the lack adrenaline does not make you blood pump as hard.
•••: quick shift - as the werewolf ability
••••: Rampaging Beast: Your claws and bite attack gain Pen equal to your Feral Heart, as well as the tearing and power field properties
•••••: Immortal Ctarl Ctarl - You can't be killed, even magic, lasers and explosives simply reduce you to out cold.
Cyborgs
As Prometheans and/or basic race with cybernetics.