Pathfinder Roleplaying Game
When D&D 4th edition was announced it was immediately accepted with a lot of negative feelings by a rather large number of people. Realizing a lot of 3 and 3.5 material would suddenly become mostly useless and that Wizards will be making a significantly different game, Paizo Publishing decided to cash in on the 4th edition naysayers and appeal to the people who wanted to stick to the old edition, but realized it still needed fixing.
Thus Pathfinder came about, usually called also D&D 3.75, due to the fact that it largely resembles the 3.5 ruleset but with various non-drastic updates, fixes and changes. Notably, grappling now makes sense (gasp!) and Half-orcs, and Half-elves don't suck anymore. Fighters and Monks appear not to suck anymore, but this has been shown to be (unfortunately) not the case.
Noted for the extremely well-textured campaign world (which contains elements lifted from pretty much everything, ever, from real-world history to crappy pulp Sci-Fi to LotoR) , entire published campaigns called Adventure Paths, and decent maturity level (in both senses. Gay people exist, as do bum-fuckin, banjo-playing, inbred hillbilly ogres).
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