Primeval Thule

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Primeval Thule is a third-party campaign setting for Dungeons & Dragons 5th Edition created by Sasquatch Game Studio. It is a distinctly Sword & Sorcery campaign setting, overtly inspired by the Hyperborean age, complete with including elements of the Cthulhu Mythos and the iconic Frazetta Man (here called "Beastmen"), but also attempting to preserve a few "classic" D&D elements - for example, playable demihumans and arcanists are not only permitted, they are openly integrated into the setting, although still given a S&S twist - dying elves and mages being regarded with fear and distrust by the ignorant savages around them is very much in-play with Thule.

Official Description

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.

This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.

Races

By default, PC races on Thule are Human, High Elf, unique subraces of Dwarf and Halfling, and the Atlantean. DMs are encouraged to work with players to discuss the potential of other, odder PC races, representing either cultures hidden within the savage wilds of Thule or perhaps transported from other worlds. Hell, one of the "Character Narratives", a kind of meatier background/prestige class hybrid, has the option that your PC is actually an alien being from beyond the stars trapped in the body of a human after a "star magic" spell went terribly wrong for you both and switched your minds.