Runepriest

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Due to the Dwarves' natural dislike of magic, but the fact that some people would want a mage that could take a hit, the Rune Priest was invented during the earlier years of Dungeons & Dragons. It essentially works the same way a wizard would...except you use (wait for it, wait for it) runes.

In 4th edition, they are a Divine Leader, which means that they have to compete with Clerics rather than Wizards. Since few people have any objection to Dwarven Clerics, they're at a pretty huge loss. Like every other class in the Player's Handbook 3, the Runepriest is so complicated that nobody can tell whether it's OP or UP.

Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes