All the Little Things
All the Little Things
All the Little Things is a tabletop RPG created by Mason “Tailsteak” Williams. The premise of the game is that you are a "Thing" that has been animated by human emotion.
Premise
Human beings bring things to life. This does not happen to all things, of course, but any item that is continually used by humans for any purpose has the capability of becoming imbued with their hopes, fears, faults and personality traits. Generally, this happens primarily to items that human beings anthropomorphize for whatever reason. Thus, it is usually toys that come to life, but this is by no means exclusively the case – humans have been known to confer life upon staple removers, empty bottles, pebbles, and even automobiles. Usually, as these items look interesting and are useful, the personalities that are put into them are similarly benign. It should be noted that the terms “Things” and “Items” are intentionally vague. Human beings can also breathe life into dust bunnies, trash heaps, broken glass, and even gusts of wind. These Things tend to be rather less friendly. Players are placed in the role of animated Things – primarily toys, but gadgets or trinkets of any sort are playable. They will have to deal with a very dangerous world that is constructed at a human scale, and is filled with hostile Things that are imbued with negative personality traits. For a Thing, merely being alive is often inconvenient.
-From the game handbook
Game handbook [1]