Siegeball

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Siegeball is a sport invented by /tg/ for DnD 3.5e. The game is roughly based on a combination of soccer and pinball. The game is handled identical to combat, with some exceptions.


Rules

  • There are two teams, a fixed team size hasn't been decided.
  • The arena is divided into two halves. Members of each team must start in their team's half, no fixed size has been decided.
  • In the very middle of each team's half is their goal, a 5ft diameter pillar (material not decided), known as the 'tower'.
  • Unarmed non-lethal attacks ONLY.
  • The game is played with a magical ball. It cannot be carried, and can only be moved by attacking it. Size-wise, it counts as a small creature.
  • Attacks against other players are fully allowed.
  • The first team to destroy the enemy's tower wins.
  • The tower can only be attacked using the ball.


  • When attacking the ball, the player attacking must decide what direction to hit it in. If the attack hits, instead of taking damage, it gets 'momentum points' equal to the amount of damage it would have taken.
  • The ball travels 1 standard 5ftx5ft square for each 'momentum point' it has. It loses a 'momentum point' for each square. When the ball has no 'momentum points' left, it stops.
  • If the ball hits a wall, it rebounds off without losing any 'momentum points'.
  • If the ball hits a tower, it deals damage equal to it's current 'momentum points', and rebounds as though it hit a wall.
  • If the ball hits a player, they have the opportunity to attack the ball. This is handled the same as attacking the ball normally. If the attack succeeds, any damage they inflict gets added to the ball's 'momentum points' and the ball changes direction to the direction the player chose. If the player does not attack the ball, or if their attack fails, the player takes non-lethal damage equal to the 'momentum points' of the ball. The ball then loses all 'momentum points' and stops.