Siegeball

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Siegeball is a sport invented by /tg/ for DnD 3.5e. The game is roughly based on a combination of soccer, dodgeball and pinball. It's stupidly fast, horribly violent, and in other words, the perfect sport for PCs to join in. The game is handled identical to combat, with some exceptions. The rules are still a work in progress.


Rules

  • There are two teams of five players, one player of each team must be the team's goalkeeper.
  • Players may wear whatever clothing or armor they want. usually most teams will have a uniform or theme, though.
  • The arena is a 155ft by 65ft field (31 squares by 13 squares), which narrows down to 35ft wide (7 squares) in the middle. It divided into two halves by a 35ft square 'neutral zone' in the middle. This sometimes changes between cities and leagues. The entire arena is surrounded by a wall.
  • Members of each team must start in their team's half.
  • Near the back of each team's half is their goal, a 5ft diameter pillar (material not decided yet), known as the 'tower'.
  • Non-lethal attacks ONLY.
  • All players must be unarmed, except for the goalkeeper who is given a standard, non-magical club (see players handbook for stats).
  • The goalkeeper is not allowed to leave a marked area of his team's half of the arena.
  • The game is played with a magical ball. It cannot be carried, and can only be moved by attacking it. Size-wise, it counts as a small creature.
  • Attacks against other players are fully allowed.
  • The first team to destroy the enemy's tower wins.
  • The tower can only be attacked using the ball.


  • When attacking the ball, the player attacking must decide what direction to hit it in. If the attack hits, instead of taking damage, it gets 'momentum points' equal to the amount of damage it would have taken.
  • The ball's AC is equal to it's current 'momentum points'.
  • The ball travels 1 standard 5ftx5ft square for each 'momentum point' it has. It loses a 'momentum point' for each square. When the ball has no 'momentum points' left, it stops.
  • If the ball hits a wall, it rebounds off without losing any 'momentum points'.
  • If the ball hits a tower, it deals damage equal to it's current 'momentum points', and rebounds as though it hit a wall.
  • If the ball hits a player, they can take an attack of opportunity against the ball. If the attack succeeds, any damage they inflict gets added to the ball's 'momentum points' and the ball changes direction to the direction the player chooses. If the player does not attack the ball, or if their attack fails, the player takes non-lethal damage equal to the 'momentum points' of the ball. The ball then loses half of its 'momentum points' and bounces in a random direction.
  • If the ball passes through a square adjacent to a player, they can take an attack of opportunity against the ball. This is teh same as above, except failing to hit the ball does not cause the player any damage or affect the ball's 'momentum points' or direction.