Sobou Bloody Wolf

From 2d4chan
Revision as of 19:15, 18 April 2011 by 129.107.45.164 (talk)
Jump to navigation Jump to search

Basics

Name: Sobou Bloody Wolf
Concept: Monklike wanderer and assassin
Caste/Aspect: Night
Motivation: Achieve Enlightenment through the Path of the Bloody Wolf
Intimacies:

  • Worthy Opponents
  • Honor and memory of the Red Wolf kingdom
  • Negative: The Guild

Anima: A huge snarling dark-colored red wolf with visibly red bloodstains along its muzzle and forepaws, and faint gold around its edges.
Experience: 0/0

Background

Sobou was, as a Mortal, raised to be the most elite warrior of a small kingdom, a kingdom built around a small forest that inexplicably grew in the Southern deserts. But the Guild had their eyes on this, and one day, led by a Wood Dragonblooded, they destroyed the kingdom nearly to the last man. Sobou fought bravely, killing many, but surrendering when his lord was slain. As he was to be killed himself, having been too injured to resist capture, he made an offer. "You have seen my skill in how many of your men I have slain. I have no fealty to a dead man, I value only strength and superiority in combat, and you have it. Accept me as one of your warriors."

The Dragonblooded accepted this, and Sobou became a guild assassin under his rule. A decade he waited, working for the man who killed his lord. Then one night, the Dragonblooded was too busy enjoying a private celebration, and dropped his guard as he slept off the inebriation. In that moment of weakness, that Dragonblooded awoke only to find Sobou's claws through his throat. With his last breaths he called Sobou a "Bloody Wolf", and seconds later the Unconquered Sun chose that Bloody Wolf as one of it's own, a Night caste.

Sobou took the Hearthstone the Dragonblooded had taken from his lord those years ago, and returned to the remains of his kingdom, forsaking all ties with the Guild. In the time he'd been gone, the forest had begun to regrow from the ashes, and a few survivors having restored a small village around the still-intact central pagoda that once housed the lord. Sobou was greeted with a welcome, and helped restore the forest by returning the Wood-aligned hearthstone to its proper place in the pagoda. The village prospered, but things had changed with the fall of the true kingdom. Once the forest had fully regrown after a year, Sobou and the villagers left. The villagers became nomadic, while Sobou took the hearthstone and vowed to attain Enlightenment on his own path. he has since wandered the deserts, acting as an assassin and bounty hunter, killing worthy opponents in his way so that he can never again fall to a superior foe.

Appearance

Roughly 6'4" tall (though he walks a bit hunched over), looks mid-30's, fairly well built, tanned skin, and brownish-red hair kept back in a hair clasp. A bit of matching stubble on his face too, and a bit of a goatee. Wears a grayish-tan traveling robe with his armor over it, the robe having sleeves long enough to conceal his hands entirely. He wears matching loose-legged pants and simple traveling boots. When not wearing anything, he's got a few scars on his body from various animals or claw weapons, and stylized tattoos on either shoulder and one of a wolf on his upper back.

He keeps his Gauntlets of Distant Claws on all the time, though they're hidden by the robe's large sleeves for the most part. When seen, they look like plain bracers of steel and orichalcum with a garnet/bloodstone on the back of the wrist. The last inch or so of the claws have a slight reddish tint while attuned, reminiscent of bloodstains.

Attributes

Strength  ●●●●     Charisma     ●●      Perception   ●●●
Dexterity ●●●●    Manipulation ●●●      Intelligence ●●
Stamina   ●●●      Appearance   ●●     Wits         ●●●●

Abilities

Solar Block
Archery      ●●●   Integrity        Craft            Athletics  ●●●       Bureaucracy 
Martial Arts ●●●●  Performance      Investigation     Awareness   ●●●    Linguistics ●
Melee               Presence  ●●     Lore             Dodge     ●●●●     Ride  ●●     
Thrown              Resistance  ●●●  Medicine         Larceny              Sail        
War                 Survival  ●●    Occult            Stealth  ●●●         Socialize   

Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood

Languages
Flametongue, Riverspeak

Specialties

Backgrounds

Resources: ●●●
Manse (Red Wolf Shrine): ●●
Artifact (Orichalcum Hearthstone Amulet): ●
Artifact (Gauntlets of Distant Claws): ●●●
Artifact (Orichalcum Breastplate): ●

Charms

(Solar Hero Style)

  • Fists of Iron Technique 1m, Supp, Instant. Improves an Solar Hero MA attack, Acc+1, Dam+2, damage is Lethal.
  • Sledgehammer Fist Punch 3m, Supp, Instant. 2x raw damage against an inanimate object.
  • Dragon Coil Technique 3m, Reflexive (1), Until next action. Clinch damage Lethal, add dice equal to Essence to pools to maintain a clinch, and to clinch damage.
  • Solar Hero Form 6m, Simple, One scene. 2x Successes on damage for Solar Hero attacks, spend 1 mote after each time this is used, can block ranged/lethal unarmed.


(Athletics)

  • Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.


(Dodge)

  • Shadow Over Water 2m, Reflexive (2), Instant. Ignore Dodge DV penalties against one attack.
  • Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.


(Stealth)

  • Easily Overlooked Presence Method 2m, Supp, Instant. Unnoticeable when not in combat or in special circumstances.


(Presence)

  • Second Presence Excellency 2m/1sux on a Presence roll.
  • Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.



C-C-C-Combo's

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 17/17
Peripheral Essence Pool: 29/40
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone amulet, 2m Perip. Breastplate

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue: Conviction
Limit Break: Hunter's Contempt
Limit Condition: Loses in single combat or any combat against an equal or superior foe, or is challenged to single combat by a lesser foe.
Limit Effect: Assumes an almost predatory mindset, doing nothing but seeking out opponents to fight for the sake of his Motivation, challenging anyone who appears strong and attacking anyone weaker who gets in his way.
Limit: 0/10

Inventory

Art●●● - Gauntlets of Distant Claws (Retractable claws + hookshot claw, +2 dice to climbing, Oadenol's pg37)
Art● - Orichalcum Breastplate
Art● - Orichalcum Hearthstone Amulet (w/ Monkey Stone)
Manse●●● - Monkey Stone (Athletics Diff -2 for balance, climbing, or jumping; 2x climbing speed and jumping distance)
Res●●● - Fine Claw Strider

Manses and Hearthstones

Combat

Join Battle: 7 Dodge DV: 6
Dodge MDV: 6
Close Combat: /
Ranged: /
Soak: B:9 L:9 A:8
Hardness: B:3 L:3


Attacks

Punch (Speed 5, Accuracy 9, Damage 4B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 8, Damage 7B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 8, Damage 4B, Parry DV 4, Rate 1, Tags C, N, P)

Gauntlets of Distant Claws (MA) (Speed 5, Accuracy 12, Damage 9L, Parry DV 5, Rate 3, Tags M)
Gauntlets of Distant Claws (Hookshot) (Speed 5, Accuracy 9, Damage 8L, Rate 1, Range 15, Tags F, P)


Health

□ 0 _
□ 1 _
□ 1 _
□ 2 _
□ 2 _
□ 4 _
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)