Sobou Bloody Wolf

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Revision as of 04:53, 2 January 2009 by 99.191.232.132 (talk) (Charms)
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Basics

Name: Amarant Sobou Bloody Wolf
Concept: Monklike wanderer and assassin
Caste/Aspect: Night
Motivation: Achieve Enlightenment through the path of the Bloody Wolf
Intimacies: Worthy Opponents
Anima: A huge snarling dark-colored red wolf with visibly red bloodstains along its muzzle and forepaws, and faint gold around its edges.
Experience: 0/0

Background

Appearance

Attributes

Strength  ●●●●     Charisma     ●●      Perception   ●●●
Dexterity ●●●●    Manipulation ●●●      Intelligence ●●
Stamina   ●●●      Appearance   ●●     Wits         ●●●●

Abilities

Solar Block
Archery      ●●●   Integrity        Craft            Athletics  ●●●       Bureaucracy 
Martial Arts ●●●●  Performance      Investigation     Awareness   ●●●    Linguistics 
Melee               Presence  ●●●     Lore             Dodge     ●●●●     Ride  ●●     
Thrown              Resistance  ●●●  Medicine         Larceny              Sail        
War                 Survival  ●●    Occult            Stealth  ●●●         Socialize   

Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood

Languages
Flametongue

Specialties

Backgrounds

Resources: ●●●
Manse (Red Wolf Shrine): ●●
Artifact (Orihalcum Hearthstone Amulet): ●
Artifact (Gauntlets of Distant Claws): ●●●
Artifact (Orihalcum Breastplate): ●

Charms

(Solar Hero Style)

  • Fists of Iron Technique 1m, Supp, Instant. Improves an Solar Hero MA attack, Acc+1, Dam+2, damage is Lethal.
  • Sledgehammer Fist Punch 3m, Supp, Instant. 2x raw damage against an inanimate object.
  • Dragon Coil Technique 3m, Reflexive (1), Until next action. Clinch damage Lethal, add dice equal to Essence to pools to maintain a clinch, and to clinch damage.
  • Solar Hero Form 6m, Simple, One scene. 2x Successes on damage for Solar Hero attacks, spend 1 mote after each time this is used, can block ranged/lethal unarmed.


(Athletics)

  • Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.


(Dodge)

  • Shadow Over Water 2m, Reflexive (2), Instant. Ignord Dodge DV penalties against one attack.
  • Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.


(Stealth)

  • Easily Overlooked Presence Method 2m, Supp, Instant. Unnoticable when not in combat or in special circumstances.


(Presence)

  • Second Presence Exellency 2m/1sux on a Presence roll.
  • Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.



C-C-C-Combo's

Essence

Essence: ●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 32/40
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone, 1m Perip. Hauberk-lightening Gesture (Sentinel armor), [6m Perip Armored Scout's Invigoration (Sentinel armor)]

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue: Conviction
Limit Break: Hunter's Contempt
Limit Condition: Loses in single combat or any combat against an equal or superior foe, or is challenged to single combat by a lesser foe.
Limit Effect: Assumes an almost predatory mindset, doing nothing but seeking out opponents to fight for the sake of his Motivation, challenging anyone who appears strong and attacking anyone weaker who gets in his way.
Limit: 0/10

Inventory

Art●●● - Gauntlets of Distant Claws (Retractable claws + hookshot claw, +2 dice to climbing, Oadenol's pg37)
Art● - Orihalcum Breastplate
Art● - Orihalcum Hearthstone Amulet (w/ Monkey Stone)
Manse●●● - Monkey Stone (Athletics Diff -2 for balance, climbing, or jumping; 2x climbing speed and jumping distance)
Res●●● - Fine Claw Strider

Manses and Heartstones

Combat

Dodge DV: 6
Dodge MDV: 6
Close Combat:+1 (Energy Shield Bracers)
Ranged:+2 (Energy Shield Bracers)
Soak: B:8 L:8 A:7
Hardness: B:4 L:4


Attacks

Punch (Speed 5, Accuracy 8, Damage 3B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 7, Damage 6B, Parry DV 3, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 7, Damage 3B, Parry DV 4, Rate 1, Tags C, N, P)

Gauntlets of Distant Claws (MA) (Speed 5, Accuracy 9, Damage 11B, Parry DV 4, Rate 3, Tags M, P)
Gauntlets of Distant Claws (Hookshot) (Speed 5, Accuracy 8, Damage 8L, Rate 2, Tags F, S)


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)