Spelljammer Vessels

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The defining feature of Spelljammer as a setting is, of course, the vast array of magical vessels that are used to travel through Wildspace and the Phlogiston/Astral Plane. On this page, /tg/ aims to list the basics of each and every single one of those fantastical space-sailing ships.

Angelship

  • Built By: Kobold
  • Used Primarily By: Kobolds
  • Cost: 33,000 GP
  • Tonnage (2e): 33
  • Cargo Capacity Tonnage: 21
  • Crew: 8/33, 12/66 if manned by small creatures
  • Landing: Land
  • Hull Armor: Thick Wood
  • Power Type(2e): Minor helm
  • Keel/Beam: 130 ft./135 ft.
  • Weapons:
    • Foward: 2 Medium Ballistae, 1 Blunt Ram
    • Aft: 1 Medium Catapult

Created by Kobolds and strangely doesn't have a draconic-related name. Were the main kobold before the Elven Imperial Fleet destroyed most of them and their presence in wild space. Used more by merchants, but Rumored a few kobold warships are still prowling, painted black, cloaked in invisibly magic and dubbed "Night Angels".

Antlership

Built By: Unknown
Used Primarily By: Undead
Cost: 75,000·150,000 gp
Tonnage: 50-100
Hull Points: 50-100
Crew: 5/10/50-100
Manueverability Class: E
Landing: Can't Land
Armor Rating:
Saves As: Bone
Power Type: Major Helm
Ship's Rating:
Standard Armaments: 2 Light Catapults (360 degrees)
Front: 2 Rams
Cargo: 25-50 tons
Keel/Beam Length: 45ft./250ft.

Crafted from what is believed to be antlers of massive yet unknown creatures. As how made the ships are is also unknown, we have few leads.

the ship like to ram into other ships. the Antlership does have a problem in the form of having a single exposed deck, leaving the Spelljammer and helm (not to mention the crew) exposed. The proposed solution is to have a bunch of crew sitting in fack Spelljammer helm to confuse the enemy. (don't fix the weakness of AOE spells)

Argosy

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Barge of Ptah (Battle Barge)

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Battlewagon

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Blade (Arrow)

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Bloatfly

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Bolaship

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Caravel

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Cargo Barge

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Catamaran

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Citadel

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Clipper

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Coaster

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Corbina

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Cuttle Command

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Deathglory

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Great Bombard/Bombard

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  • Built By: Giff
  • Used Primarily By: Giff
  • Cost:
  • Tonnage: 40 (2e)
  • Cargo Capacity Tonnage: 20 (2e), 150 or 10 if max on fourteen giant cannonball
  • Crew: 12
  • Landing: Water
  • Hull Armor:
  • Keel/Beam: 140 ft./30 ft.
  • Weapons: 2 Ballistae, 1 Giant Cannon

Damselfly Ship

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Dragonfly Ship

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Dragonship

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Dolphin, Battle

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Dolphin,Shuttle

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Drakkar

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Dreadnought

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==Dromond==::Built By:

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Eagle Ship

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Eel Ship

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Tradesmen (fish Ship)/Flying Fish Ship (5e)

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Flying Pyramid

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Great Galley

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Hammerhead Ship

Built By: Humans, Lizardfolk
Used Primarily By: Humans, Lizardfolk, Elves
Tonnage: 60 tons
Hull Points: 60
Crew: 24/60
Manueverability Class: D
Landing - Land: No
Landing - Water: Yes
Armor Rating: 6
Saves As: Hard Wood
Power Type: Major Helm or Minor Helm
Ship's Rating: As for spelljammer
Standard Armaments: 2 Heavy Catapults (Crew 5), 1 Heavy Ballista (Crew 4), 1 Blunt Ram
Cargo: 30 tons
Keel Length: 250'
Beam Length: 250'
Cost: 50,000 gold pieces

One of the more common jammer models, Hammerheads are popular with both traders and pirates for their comfortably solid size, carrying capacity, and armament values.

Iambus

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Jade Spider

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Jade Spider Commandship

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Junk

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Klicklikak

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Lamprey Ship

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Leaf-Ship

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Leech

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Longship

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Mammoth

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Mantis

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Living Ship

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Nautiloid

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Mindspider

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==Nightspider==::Built By:

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Mosquito

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Octopus (Tailgunner)

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Porcupine Ship (Spine-Ship)

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Quad of Thay

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Scalpel Ship

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Scorpion Ship

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Shrike Ship

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Sidewheeler

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Skeleton Ship (Boneship)

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Skiff

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Space Leviathan

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Space Galleon

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Space Galleon, Spacesea Giant

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Squid Ship

Built By: Humans
Used Primarily By: Humans, Lizardfolk
Tonnage: 45 tons
Hull Points: 45
Crew: 12/45
Manueverability Class: D
Landing - Land: No
Landing - Water: Yes
Armor Rating: 5
Saves As: Thick Wood
Power Type: Major Helm, Minor Helm
Ship's Rating: As for spelljammer
Standard Armaments: 1 Heavy Catapult (Crew 5), 2 Medium Ballistae (Crew 2 Each), Piercing/Grappling Ram
Cargo: 23 tons
Keel Length: 250'
Beam Length: 25'
Cost: 45,000 gold pieces

One of the common model jammers, squid ships are amongst the workhorses of Wildspace. They may not carry as much as their hammerhead cousins, but their stylized triple-rams and twin ballistae mean they can deliver a sharp, painful lesson to those who try and rob them... of course, pirates like to take advantage of that "built for ramming" design, too. They tend to be unpopular with those who have bad experiences with illithid nautiloids, though.

Stoneship

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Swan Ship

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Thorn-Ship

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Triop

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Turtle Ship (Battle Boat)

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Tyrant Scout Ship

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Tyrant Ship

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Unity Ship

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Urchin

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Uspo, Dohwar

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Vagabond

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Vipership (Darkviper)

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Wasp Ship

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Whaleship

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Whelk

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Wraith

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Wreckboat

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Xebec

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Yacht

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Yawl

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Yawl Wagon

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Zoocraft (Ark; Gardenship)

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Elven Fleet

Armada

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Armada, Monarch Class

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Man-o-War/Star Moth(5e)

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Flitter

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Radiant Ship

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Vodoni Fleet

Hunter-Killer (Vodoni Assassin)

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Nightwolf (Vodoni Scout)

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Werewolf (Vodoni Butcher)

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Vodoni Diamond (Unique)

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Wa Fleet

Locust

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Tsunami

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Unique

These are the ships that have no counterparts anywhere; they are one-of-a-kind, custom made, not mass-produced like the rest of the jammers on this page!

Batship

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Hummingbird

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Quentin's Libraria

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Spelljammer

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Smalljammer

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