Super Mario RPG

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Revision as of 22:50, 17 December 2008 by 1d4chan>Warwolt (New page: The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series. The Stat...)
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The Super Mario RPG engine is a /tg/-created sketch for a Super Mario RPG, using a simple rule-system based on D6s and a very limited Stat-system based on the Mario game series.

The Stat's used in it looks roughly like this, altough changes may or may not have occurred.

Flower Points - Represents how much pure Awesome one can performe Heart Points - Represent just how much damage on can take before dropping dead Smartness - Inteligence, used for operations which requires a brain (building, casting spells, etc.) Coolness - A combination of charisma, looks and such. Helps convincing others you're right, and to bargain stuff. Power - Raw, physical strength. The more Power, the more squished a gomba gets when jumped on. Defence - More defence equals less damage, and represent natural hardiness Speed - How quickly one can move from point A to point B, jumping is also included to this.