Tactics - Knights Inductor

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Revision as of 01:10, 21 June 2015 by 1d4chan>Mirmidion43 (initial description)
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This is the Tactics Page for Knights Inductor

Why Play Knights Inductor

Do you think that Space Marines need a more interesting armoury? Do you think that Nulls are a cool concept and deserve expansion? Do you like the capacity to pretend it's the Horus Heresy in the 41st Millennium and bring squadrons of tanks and 20+ guys in a squad? Then the Knights Inductor are for you!

The Knights Inductor are an unique chapter of space marines that emerged as an attempt to create a viable chapter of reasonable marines. They have diverged from the path of the regular Space Marine and taken up an independent style of warfare aimed at minimising casualties, aided by developed science and their Null Powers.

Special Abilities

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Unit Analysis

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Building an Army

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Tactics

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Counter-Tactics

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Common Playstyles

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