Tactics - Squats

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Revision as of 01:30, 29 September 2018 by 1d4chan>Crazy Cryptek (Don't mind me, just adding some categories.)
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This is the Tactics Page for Squats

Why Play Squats

  • Because you don't want to use them for Counts as anymore
  • Because you like Dwarfs in space
  • Because you want a whole army of abhumans
  • Because the other Imperial Armies cannot give you what these guys offer and Space Marines are horribly overrated
  • Because you want an army that is hard as nails and hits like a tomahawk missile

Pros

  • A plethora of powerful infantry men with some serious fighting spirit and tanks that can outshine those of other Imperial Armies
  • Infantry with high morale and immunity to Fear and Pinning, as well as being capable of withstanding psychic powers
  • Hatred against Orks and Tyranids by default along with the Hatred rules each League comes with
  • Many options for most squads and vehicles that allows for great versatility (ESPECIALLY with the vehicles)
  • Unique League exclusive units, abilities and wargear that allow for unique play-styles
  • Some of the options from both above aforementioned points are quite powerful in their own way
  • Reasonably powerful Special and Independent Characters
  • Forgiving if you know what you are doing

Cons

  • High point costs of many models (especially when given upgrades)
  • Many upgrades also cost a lot

Special Abilities

They're short! This automatically gives them a +1 to any cover they're in , this is not true (if only it was)

Unit Analysis

Space midgets? You can get them they're like scrubby space marines and hate orks , enjoy?

Building an Army

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Tactics

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Counter-Tactics

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Common Playstyles

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