The 9th Age/Tactics/Cultists

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Revision as of 13:29, 14 September 2019 by 1d4chan>Stephenlucas600 (Unit Analysis)
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the promised bata for the Demon Leagon Supplement. represents the Cultists that summon Demons.

Why Play Cultists

Pros

  • Cheaper and expendable core units
  • Summoning lets slower demons move faster.

Cons

  • can't take Greater Demons
  • have to wait unit turn 2 before the demons even arrive on the board, assuming your wizards are still around.
  • Shouldn't go majority daemon as you will heavy demon as there can be bottleneck issues.

Tactics

A recently made Auxiliary army of DL, currently in Beta

Army Rules

The Enemy Within:

Nobody Expects:

Universal Rules

Pledged to Darkness:

Daemonic Summon:

Hereditary Spell

Spear of Infinity:

Special Items

Lifeforce Tailisman:

Brimstone Brazier:

Unit Analysis

All Summoned Daemons units count towards Summoned Daemons(Max. 45%)

Characters

Cult Leader:

Daemon Symbiote:

Core

Cultists:

Daemon Legions from Core:

Special

Possessed:

Ritual Alter:

Profane Idol:

Daemon Legions from Special and Aves:

Army Compostion