The 9th Age/Tactics/Cultists
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the promised bata for the Demon Leagon Supplement. represents the Cultists that summon Demons.
Why Play Cultists
Pros
- Cheaper and expendable core units
- Summoning lets slower demons move faster.
Cons
- can't take Greater Demons
- have to wait unit turn 2 before the demons even arrive on the board, assuming your wizards are still around.
- Shouldn't go majority daemon as you will heavy demon as there can be bottleneck issues.
Tactics
A recently made Auxiliary army of DL, currently in Beta
Army Rules
The Enemy Within: let you gain +6 on rolls to choose Deployment Zones. grate for taking field advantages.
Nobody Expects: At start Spell Selection, your opponent can choose a non-General or BSB character or champion, they become an Inquisitor with Divine attacks and his unit gains Vanguard(6"). All units with Pledged to Darkness Hatred against the Inquisitor and his unit.
Universal Rules
Pledged to Darkness:
Daemonic Summon:
Hereditary Spell
Spear of Infinity:
Special Items
Lifeforce Tailisman:
Brimstone Brazier:
Unit Analysis
All Summoned Daemons units count towards Summoned Daemons(Max. 45%)
Characters
Cult Leader:
Daemon Symbiote:
Core
Cultists:
Daemon Legions from Core:
Special
Possessed:
Ritual Alter:
Profane Idol:
Daemon Legions from Special and Aves: