The Bloodbound

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The Bloodbound
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Number XXI
Founding First Founding
Successors of N/A
Primarch Urehikau Kauaeroa
Homeworld Tekikinga (destroyed)
Strength TBD
Specialty Shock Assault
Allegiance Various minor gods
Colours Lightish Red, White Helm, Black Tattoos

This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

Summary of Legion XXI

Numeration: The XXIth Legion

Primogenator: Urehikau Kauaeroa (also known as "Haere")

Cognomen: The Bloodbound

Observed Strategic Tendencies: Combined Arms, Rapid Dominance

Noteworthy Domains: Tekikinga, Vincido Majoris

Alliegence: Heru, Lord of the Tides (Traitor)


History of the Twenty-First Legion

Legion Characteristics

The Bloodbound thrive on the element of surprise, above all else. Like the vicious tribal warriors of their Primarch’s homeworld, they make almost exclusive use of numeric advantage coupled with practiced speed and ferocity. With that ferocity comes a penchant for excessive force, resulting in the almost commonplace acquisition of trophies from slain enemies and an obsession with the utter obliteration of an opposing force, regardless of whether the enemy attempts to surrender or retreat. Rumors of disturbing battlefield antics have reached the ears of other Legions, generally surrounding the Bloodbound’s tendency to consume the flesh of the slain, xeno or not. Even before the Heresy, however, stories circulated about wartime sacrifice to darker powers, and the Tupua Company certainly drew suspicions that were confirmed when the Legion pledged its love for conquest to the powers of the Warp.

With little propensity for defensive maneuvers, the Legion is employed most often as an invasion force, either eliminating the target force or facilitating the deployment of manpower from other Legions.

Mana and Vengeance True to the tendencies of their primarch’s homeworld, the Legion places great value on the acquisition of honor via duels and successfully avenging wrongs. The concept of mana comes from a pre-crusade term for the favor of the gods, a resource only existing in the abstract and recorded in the tattoos of its bearers. Mana was often a determinant of who would lead the tribe, though in these days its a formality for the sake of maintaining culture in the face of the Warp.

Legion Organisation

With rapid mobilization a deciding factor in the Legion’s combat doctrine, the Bloodbound had to be organized in a manner unhindered by rigid organization. With that in mind, the Legion was organized into Taua - “war parties” with variable membership based on need, and individual squads that act as dedicated specialists.

The Taua The Taua is the Legion’s equivalent of a Company, though it roughly translates to “war party.” Taua lack permanent membership, the only constant member being the group’s Rangatira. The Tohunga and squads are chosen depending on the needs of the mission, meaning that Taua vary greatly in size from campaign to campaign.

After the heresy, a few Taua split off into warbands, though Urehikau has remained active enough in the affairs of his Legion to hold a substantial number of marines together.

Specialist Ranks

Rangatira - Captain equivalent. Veteran Tātai that have shown exceptional leadership ability and understanding of general tactics. In the formation of Taua, the Rangatira is responsible for selecting squads and a Tohunga. Following the heresy, Rangatira took up the role of warband leaders.

Tohunga - Chaplain/Librarian equivalent. Psykers and spiritual leaders, Tohunga are veteran Toa Tupua selected on the basis of tactical expertise. Tohunga dedicate themselves to understanding the facets of specific tactics. Following the heresy, the Tohunga began to scour the warp for patronage, taking up the role of sorcerer-champions to various minor gods.

Toa Tātai - Sergeant equivalent. Veterans selected for leadership ability. Toa Tātai are tied to their squads indefinitely, training from establishment in tight cohesion, working to amplify their effectiveness in combat.

Toa - Tactical Marine/Scout equivalent. Only see use in support of armored columns, in the final stages of an invasion.

Toa Tere - Assault Marine equivalent. The most numerous designation in the Legion, the Toa Tere are the first in (in the absence of Toa Whawhati), making use of explosives to eliminate any anti-armor positions and soften infantry resistance.

Toa Whawhati - First Company/Elite equivalent. Usually deployed in tandem with bombardment via drop pods. Equipped with short range teleportation devices in leu of jump packs, Whawhati tear through the Warp among enemy infantry, rending enemy armor and flesh with power pouwhenuas and axes. In the wake of the Heresy, the Whawhati swore allegiance to the minor god Heru, inviting mutations that facilitate teleportation without the need for homers.

Toa Mīhini - Mechanized division. Includes heavy armor (artillery, transports) and anti-armor infantry (devastator equivalent).

Toa Tupua - Psykers focused on melee combat. Often pledge themselves to servanthood of whatever entity their Tohunga serves, in hopes of being elevated to champion-sorcerers themselves.


Culture