The Glassing of Djangoris Alpha IV
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Info of Djangoris Alpha IV
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History
Before its demise, the Djangoris system, or more formally known as the Djangoris Constellation of the Djangoris Sub-Sector (it's size meaning that Sub-Sector is it's actual classification), were a cluster of Stars numbering around a dozen, located in the furthest reaches of Ultima Segmentum. The system has been cut off from the rest of the galaxy by a Warp Storm since before the Great Crusade and possibly since the Age of Strife. Recently the Warp storm has cleared and because of that, an exploratory fleet was sent to examine the system. They found that there was already a thriving human society in the Sub-Sector, unaffected by the Warp Storm due to a lack of faster than light technology. Contact was made with the government running the Sub-Sector which is called the UNSC (an acronym for United Nations Space Command) the purpose being to try to convince them to join the Imperium in order to avoid having to use resources in attempting to force them to join. At first the UNSC was reluctant to join, seeing the losses from the tithes that would have to be paid to be far in excess to any gains from the protection of the Imperium's military and at one point nearly causing the sub-system to be the target of a crusade because of a comment by a UNSC diplomat stating that they would attempt to ward off alien threats through diplomacy rather than military action. Due to the Adeptus Administratum being rather overzealous in thinking that the UNSC would be excited to join a small (by imperium standards) fleet was sent in - to ensure that Djangoris becomes a proper sub-sector of the imperium - consisting of the Missionarus Galaxia and Explorators for the purpose of converting the populace and furthering the Quest for Knowledge respectively. The UNSC caught a glimpse of the power of the Imperium, before they thought the strength of the Imperium's ships involved a focus on Quality rather than Quantity, now they noticed that the Imperium's ships not only outnumber the UNSC warships, they are also individually stronger. Knowing that they wouldn't be able to win a war with the Imperium the UNSC relented. As of now the Missionarus Galaxia and Adeptus Mechanicus are trying to assimilate the various religions and scientific institutions in the UNSC.
UNSC
The UNSC is a semi-autonomous governmental body that runs the Djangoris Sub-Sector. It is a 400 year old governmental body, formed in the year 765.M41 (year 2163 by the Djangoris calendar) after the "Interplanetary War" which engulfed the Sub-Sector. The UNSC itself is a Representative/Constitutional Democracy that is largely cosmopolitan. Many different cultures can be observed throughout the Sub-sector with multiple languages and sense of aesthetics throughout the planets. Recently the UNSC has been forced to become more hardline in the process of dealing with insurgencies which the Imperium itself is indifferent to since Inquisitorial investigations have found those to be absent of Chaos taint.
Planets
The five main habitable Planets around the local Star cluster, are Djangoris Alpha IV, Djangoris Alpha II, Djangoris Minor Stella, Djangoris Prime XI and Djangoris Prime Tyrannicae.
Djangoris Alpha IV: Known to it's inhabitants as Planet Reach, it is one of the most important worlds in the sector and is a Industrial/Mining/Agri World which is most famous for its SPARTAN program. The planet itself has massive titanium deposits with mines running thousands of meters deep. The planet is the main headquarters of the UNSC, the location of it's largest shipyard, and where it's most elite troops are trained.
Djangoris Prime Tyrannicae: Djangoris Prime Tyrannicae is known as Algolis to it's inhabitants. It is a Forge/Mining/Civilized World who had the STC to build Baneblades and Warlord-Class Titans and because of that has gained the largest Mechanicus presence in the Sub-System.
Both of these planets are bustling with city life, showing Sky-scrapers that are so tall that it could reach its home Stars, massive Bucket Wheel Excavators that are 15km long, Science Laboratories and Forge Factories so large, an entire Legion of Warlord-Class Titans would fit in one of its rooms with ample space to spare.
Djangoris Minor Stella: A small planet where life is very easy-going and care free, it's inhabitants call the planet Harvest and since it is an Agri-World, the farming of Groxes and Bread is usually paid in high price in tithes when the deeds will come.
Djangoris Prime XI: Known as Crassus to it's inhabitants, life here is the direct opposite of life on Harvest, being classified as a Death-world (specifically a Desert World), Crassus is noted to only have a few million in population, is completely barren, boiling temperatures during the day, freezing temperatures at night, sandstorms that can slowly skin an exposed human alive and dangerous Fauna; the most infamous is the Djangoris Storm Lizard so named being a massive colossal that if fully grown, dwarfs a Tyranid Harridan and causes sandstorms with every step.
Djangoris Alpha II: A lush, tropical and very quiet World, the citizens here are known to be timid and shy, because of this there are very little social contact with the other Planets. It is called Sargasso by it's home population. The administratum classifies it as a pleasure world.
Military
Although noted among the Ad-Mech to be a very advanced and efficient Sub-Sector, they were an oddity among the Imperium for its mass usage of Auto-weaponary over Las-weaponary, whatever was the case, it was mainly due to the intense radiation of the Djangoris Stars that made the circuits of most Las-weaponary to short circuit and die off. Regiments from the Djangoris system tend to stick with Auto-weaponry even when they are outside the system out of habit. Due to the sub-system's only recent integration with the Imperium Djangoris regiments do not have access to all the equipment available to typical Imperial Guard regiments but in exchange have access to a few tools that are unavailable to other Imperial Guard regiments (and even Astartes) which will be described in further detail in the technology section.
The system has so far produced two Imperial Guard Regiments. The Djangorian Hell-Jumpers and the 468th Shock Troopers. What is odd for the Djangoris Guard Regiments is their apparent lack of Commissars, this has lead their soldiers to become immature, gung-ho, and trigger happy, which is unfortunately disdained by other Imperial forces, but to the stubborn and thick soldiers of Djangoris, they simply don't care. The few Commissars that are present have either been shot or have adopted less hard line methods. The soldiers are all brothers in arms and all Commissars have gotten shot immediately after performing their last summary execution.
Djangorian Hell-Jumpers: The Djangorian Hell-Jumpers are unique in that they specialized in orbital drop shock maneuvers from orbital insertion pods, and are meant to be dropped in the middle of an opposing army, causing chaos, destruction, mass-panic and crushing any unfortunate scum in its way, only the most insane dare try to enlist in the Hell-Jumpers. They're famous battle cry is "First feet into Hell". Since the Imperium's regular ships are only equipped to perform a Drop-pod assault for Astartes the regiment has a single UNSC produced ship to allow itself to perform it's unique regimental doctrines. The ship recruits from any planet they happen to be near and regularly returns to the Djangoris system.
Djangoris 468th Shock Troopers: The Djangoris 468th Shock Troopers on the other hand, are usually the main line of defense and offense, with nothing more then Flak Armor, a few grenades, a Stub-Pistol and a Auto-Gun, these men stride into battle knowing the Emperor is with them.
Technology
Most of the technology in the Djangoris system is inferior to Imperium technology due to not having access to the feats of the Dark Age. However, because they've developed along separate lines they have access to equipment that hasn't yet been integrated into the rest of the Imperium.
Artificial Intelligence: The Djangoris systems were also noted to have a strong reliance on advanced, radiation proof A.I. for most of their technology, in-order to compensate for the massive RDP (Radiation Pulse) that hamper their electronic circuitry. The A.I are created through CIM (Cognitive Impression Modeling); sending electrical shocks through a human brain in order to scan and copy it, destroying said brain in the process. Because of their mass use of A.I., they were at once repeatedly filed for Heresy by the Tech-Priest of Mars, but such threats are pardoned due to the large amounts of resources and STC their Worlds carry. Prolonged interaction with Djangoris A.I has meant that not all Tech-Priests are convinced that they are "Abominable Intelligence" due to their benevolent and very human behavior. Some have been known to believe that the UNSC had discovered how to create a Machine Spirit, with the more radical Tech-Priests deeming CIM to allow transcendence; a complete unity with machines. Puritan Tech-Priests cite the inevitable stage of Rampancy - where an A.I becomes increasingly unstable, potentially dangerous and eventually dies - as proof that they are abominable. Radical Tech-Priest cite the actions of Magos Brafor Micel who successfully restored two rampant A.I known as Mack and Sif; as proof that all that's needed to prevent Rampancy is proper maintenance. Debates continue.
Spartans: The Spartans were developed before the UNSC joined the Imperium in order to deal with insurrections in their territory. The project was in it's 4th stage when contact with the Imperium was established. The Spartans themselves are inferior to Astartes but there are some advantages. The augmentations have developed far enough that there is no risk of killing a receiver, the procedure can be performed on people from any age group rather than just children, and is not restricted by gender. The most notable product is their SPARTAN-Pattern power armor. The SPARTAN-Pattern is noted among Tech-Priests stationed in Djangoris to borderline on what would call as in between Astartes power armor and Astartes Scout armor. In addition it has a weak energy shield (the equivalent of an Astartes Combat shield) as standard, something that not even Artificer armor automatically possess and as such has drawn the attention of Tech-priests wishing to make the energy field standard in the next line of power armor while also making use of the Imperium's superior ability to produce energy to double it's strength. The proportions themselves are for humans so it's not possible for it to be made available for Astartes by scaling it up however it would still fit the Scouts. Sacrificing strength and resilience over speed, agility and reliability, these so called SPARTAN IV's are not considered as true Spacemarines, but by the people of Djangoris, they still get the job done. The Departmento Munitorum is interested in making augmentations like these standard for Storm Troopers while the Ministorum despises the project for it's deviance from the holy human form.
Spartan Laser: The Djangoris equivalent and superior of a Lascannon. Though the power of the shot is equal; the Spartan Laser can be fired in succession 5 times before having to be reloaded and is small enough to be carried by a single Imperial Guardsman. The only downside is that the Spartan Laser needs a short amount of time to charge up instead of firing as soon as the trigger is pulled.
Rail Guns: The UNSC has developed the use of Rail weapons during it's isolation from the Imperium. The multiple permutations are:
- ARC-920: The ARC-920 is the smallest railgun mass produced in Djangoris. The gun fires a high-explosive round set to explode inside the target, said round being similar to the bolter. This has allowed it to be equal in power to a Tau Rail Rifle despite being shorter in length. It's powerful armor piercing abilities has made it highly effective against both Heavy Infantry and light vehicles.
- M68 Gauss Cannon: A weapon commonly mounted on the Djangoris equivalent of the Tauros for use in an anti-armor role.
- Mass Accelerator Cannon (MAC): The main weapon on UNSC ships. It was originally developed as a cheap way to resupply ships from surface to orbit but can also easily be repurposed as a weapon.
- Super Mac: The most powerful weapon that the UNSC has ever developed and due to their smaller ship sizes; can only be mounted on Orbital Defense Platforms. However the ships available to the rest of the Imperium do not have such a limitation. These cannons are powerful enough to pierce a planet and keep travelling after passing through the other side of the planet, splitting it into large chunks that tend to get pulled back together by it's own gravity, but with the end result still being the death of all life on the planet. This has infamously (to the UNSC) been done by the Inquisition before by the "Infinity"; a ship constructed in Djangoris.
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First Contact
The Imperial Guard of Djangoris first met the Covenant at the eve on the Imperial Date of M41.678. When these Purple Xeno Ships appeared over the out-skirt nebulae of the Djangoris system, the Imperial Navy and Guardsmen was on high alert of a new Xeno contact. At first they thought they have found a staggering Tau Fleet due to their initial similarities, but closer inspection by the Imperial Navy recognized that their color scheme and ship design matches unlike any Tau Ship, because of this the Imperial Navy of around twelve cruisers and one Retribution-Class ship called Imperial Solitude readied their guns just in case they would be attacked by this new Xeno encounter. News spread on the Djangoris system and the Guardsmen readied their months of combat training against their apparent would-be invaders. As expected, within a few hours of sighting each other the Purple-colored Xeno Ship fired on to the Imperial Navy. Taking hits of arcane like Plasma, the Imperial Navy returned fire, destroying two Xeno cruisers, this gave a high morale and confidence that the new Xenos would be no match to the wrath of the Emperor's fleet. However such hopes are dashed instantly when a fleet of over three hundred of the same Xeno Fleet suddenly appeared right in front of the Imperial Ships, bewildered and stunned, the Imperial Navy has no time to move their cumbersome vessels around for a counter-attack. Within seconds of appearing these Xeno ships opened fire all at once, their Plasmic heat released from their weapons overloaded the Void Shields of the Imperial Cruisers, and their arcane like weapons literally "Ate" through the hulls of the ship. In just over ten minutes of constant bombardment, only four of the previous twelve cruisers remain unscathed, the rest of the unfortunates however was either turned to molten metal or vaporized within moments. Out-numbered and out-gunned, the Imperial Solitude and its remaining four cruisers launched a distress signal to Imperial Proper, before charging head long at the Xeno fleet, firing all of their weapons and destroying six more Xeno cruisers before succumbing to the damage. The now defenseless and vulnerable Djangoris system is now inevitably awaiting their fate against this new Alien Horde.
War for Tyrannicae
The first batch of Covenant forces arrived firstly on Civ-Forge World, Djangoris Prime Tyranicae, to destroy and severely limit the Imperial Guardsmen of Djangoris from Titans and Firepower in a almost Blitzkreig style of combat. When the forces of Tyrannicae heard of the destruction of their home-fleet they quickly amassed of over thirty Warlord-Class Titans, five Baneblades and over ten regiments of Guardsmen and Tanks. They then moved their forces in a former mining city called Haven's Deep in which they expected their new arrivals would land, and expected this was where the first Covenant troops landed, but what they didn't expect was the sure amount of firepower and War machines these Aliens would bring into the table, within moments of landing Djangoris Prime Tyrannicae would turn into one of the bloodiest conflicts in Imperial history, just behind the Armageddon Wars and the Horus Heresy.
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In just minutes, the Covenant were dropping millions upon millions of Unggoy that although weak, comes in obscene numbers that not even the Guardsmen could out-number. One of the Guardsmen, Sargent. Hageos Tyrus reported shooting so many Unggoy that his Auto-Cannon ran out of ammo. As the war rages on, so does the intensity, over a thousand squads of Sangheili Zealots, Jiralhanae Squads and over five Scarab Legions were dropped in order to combat the Imperial Titans and Tanks. Once those were dropped, instantly the Sangheili Zealots and Jiralhanae Squads were mercilessly slaughtering thousands of Guardsmen, it was reported for every Sangheili Zealot deaths there would be several thousand Guardsmen in return. The Scarab Legions were also doing their part of picking of Titans and Super-Heavies, one Warlord-Class Titan called the Djangoris Finest was sunked to the ground when several Covenant Scarabs dig a massive cavern down the Planets crust, and has become easy prey for the Covenant. On the Imperial Guards part, hundreds of Lumun Russ and Basilisk was desperately fending of the attack, until they were pushed back to the Hive-City by Covenant Wraiths and Locusts who were out-numbering them four to one. The battle was so fierce within the Hive-City that it was considered common to see local Imperial women and children, even the pregnant and elderly to be conscripted into a Guardsmen; only to die or get raped to death by the Covenant forces before even touching their weapons. Furthermore with Covenant Spec-Ops units assassinating Imperial High Command from left to right and the complete bewilderment to the Guardsmen in how to deal with these newly found Xenos, it was considered a logistical, tactical and military nightmare for the Imperial Guard, even with whole Titan Legions.
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The War for Tyrannicae raged over several years in brutal weather while their cousins from Djangoris Alpha IV was trying hopelessly to save their sister Planet. But alas, such Alien fighting tactics proved to be the bane of the forces from Tyrannicae, and the world of Djangoris Prime Tyrannicae finally succumbed to the war, after they have finished with the forces the Covenant use what the Imperium would call as "Glassing", the eradication of all life and the biosphere through extreme heat. When the Covenant started to Glass Tyrannicae, they launched all their Energy Projectors on the surface of the planet, the sheer heat of the Energy Beams, blasted and liquify the very crust of the planet, vaporizing anything within its point of entry and turning entire forests into molten magma of hellish white. The oceans and air were also not spared from being violently molested, the Energy Projectors from the Covenant Ships were so hot, that any liquid water was forcefully split apart molecule by molecule, and the very air surrounding it instantaneously ignite into a million lightnings. As the Alien Bombardment continued, colossal tornadoes made up of the Hellfire and the Super-heated ash of the dying planet itself engulfed the entire surface, as well as Plasma-storms seen on a continental scale. Djangoris Prime Tyrannicae is now dead. Now all alone without sufficient back-up from the other more primitive Planets, Djangoris Alpha IV readied for the worst.
Storm of Djangoris Alpha IV
Now preparing for their oncoming doom, the Guardsmen of Djangoris Alpha IV readied their orbital defenses of Lance-Batteries, their Titan Legions and their compartment of Basilisks waiting for their position. Fortunately for the Guard, a detachment of the Rainbow Warriors Spacemarines of both 1st and 4th company, which came from the Strike Cruiser Crystal Reverence, appeared over Djangoris to try and help evacuate the Civilians and support the struggling Guard Regiments. The Rainbow Warriors, being close neighbors and friends to the 468th Djangoris Regiment, wasted no time and did not hesitate in order to help free their comrades from the vile Xenos grip. 1st Company captain, Eximus Secarion lead his entire Terminator Veteran Squads to defend the most vulnerable Forge Factories and Science Laboratories, which contained the STC to create and make the war-machines of the Djangoris Imperial Regiment. While 4th Company Captain, Benedict Amanos lead every 4th company Tactical Marine Squads to help act as the heavy-hitter of the front of the Guardsmen, and also help raise moral towards the Imperial Guard and civilians. Most of the Djangorian Hell-Jumpers were relocated at both the outside and inside perimeter of Majectis City, one of the main Hive-Cities in Djangoris Alpha IV, while all seven hundred SPARTAN II's were regrouped and joined the 4th Company of the Rainbow Warriors, to act as backup and reconnoissance. To make sure that the evacuation of the Civilians remain successful if worst comes to worst, the last remnants of the Djangoris Navy as well as the Strike Cruiser Crystal Reverence supplied as much food and enough room that all two hundred and forty billion civilians could make it on-board. The Emperor-Class Battleship called Imperatus Light as well as her seven heavy cruisers would sacrifice their lives, by making them as a decoy, a distraction for the Covenant, while the rest of the Navy try to save as much people as possible.
At approximately six weeks after the Glassing of Djangoris Prime Tyrannicae, a fleet of over a hundred and seventy Covenant ships appeared over one of the moons of Djangoris Alpha IV, now this time the Imperial Guardsmen of Djangoris would no longer be afraid of their new found enemies, this time they will make them bleed in blood; their plan, to use their Lance-Batteries to shatter the small moon of Djangoris, hoping to destroy as many Covenant ships as possible. As the Covenant fleet loomed over the moon, the high-commander of the Guard gritted his teeth, clenched his sword, and at the command in his hands, ordered the troops stationed at the orbital defense to open fire at the moon. The repeated strikes of over a thousand Lance-Batteries, each impacting with a force of over a hundred Gigatons, straining the surface and stability of the moon, until it took no more and shattered by the stress. These fragments of the moon, was launched into the unexpecting Covenant fleet, such pieces traveling at sufficient velocity, shattered and crippled over twenty Covenant Cruisers. Within that split moment, the Captain of Imperatus Light ordered to fire their Nova Cannon and his several heavy cruisers fire their Lance-Batteries in respective unison. Such overpowering might, overpowered the shields of the Xenos and destroyed over seventeen Covenant ships, however the Covenant was quick to react and the Supreme Commander of the Covenant Navy, ordered his capital ship and several destroyers and cruisers to return fire via Energy Projectors, and at the same time told the rest of the fleet to enact short-burst Slipspace jumps behind the orbital defense and destroy it. After four hours of repeated battle, the Imperatus Light and the orbital defence manage to destroy up to fifty three Covenant ships, unfortunately in return, the Imperatus Light and all its seven heavy cruisers were destroyed by the unrelenting plasma bombardment, but what was worse that horrified even Eximus Secarion, was the sudden precision jumps of the Covenant fleet that appeared like a swarm of angry wasps, destroyed and devastated the entire orbital defense fleet save for two. This meant that if the Rainbow Warriors really need to save the local populace, they have to do it quickly and efficiently, before they run out of much precious time.
Thunderous Flight of the Basilisks
Siege on the Forge Factories
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