The Lord of the Rings Strategy Battle Game/Tactics/The Rangers

From 2d4chan
Revision as of 06:51, 28 May 2020 by 69.172.148.252 (talk)
Jump to navigation Jump to search

This page is IN PROGRESS. If you have information that can be used in this page feel free to contribute.

The army bonus provides Woodland Creature to all models in this army, Rangers of the North and Dunedain benefit from the stand fast of Arathorn, Halbarad, and Aragorn, and all Rangers/Dunedain get 2A while infantry.

The army bonus is strong and you need to retain it. That leaves two ways of playing this army: a) Pure or b) allied with The Shire, who are historical allies.

Key Tactics:

Heroic Accuracy: All of the models in this list have heroic accuracy. This can be used to snipe enemy characters. It’s best use on Aragorn with his free point of might. Otherwise, use on Arathorn/Halbarad. The Rangers and Dunedain will desperately need their might while in combat and you should generally refrain from spending their might on shooting.

Heroic Combats: Because all models in this army list have might, you are able to stack heroic combats to increase your killing potential and gain extra movement for key positioning during the fight phase.

Benefits of The Shire as Historical Allies

1) Gandalf (Hero of Valour). He's brilliant for his ability to cast blinding light to prevent your squishy Rangers/Dunedain from being massacred by armies with moderate numbers of bow wielding models. If you have Aragorn, Protection of the Valar will be useful to keep Aragorn from being shut down by enemy magic, transfix can help shut down powerful enemy heroes, compel can help set up multi charges on key targets, and sorcerous blast will sending enemy heroes off their mounts to reduce their damage output.

2) Farmer Maggot: For scenarios that require movement (e.g., Reconnoiter), the three hounds with 8" movement can be very useful, especially since mounting your Rangers of the North comes at the expense of the +1A from the army bonus.