The Lord of the Rings Strategy Battle Game/Tactics/Thorin's Company

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Revision as of 10:26, 11 January 2019 by 1d4chan>Ginji (Allies)
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Why Play Thorin's Company

Because you like the Fellowship but wished they had more dwarf members. Well here you can have Thirteen of them and you can have Gandalf and Bilbo too. Most of the Dwarves are pretty goo fighters and those that are lacking in that department make up for it with their special rules on supporting other units or helping you get an advantage on your turn.

Pros

  • A good selection of mixed heroes, all specialising in certain skills to support the rest of the company.
  • Everyone can take a Pony or Horse In Gandalf's case.
  • Very Strong Fighters.
  • No downsides on bringing the one ring.

Cons

  • Every unit is a hero so you will be badly outnumbered by most armies you face.

Army Bonus

"I would take each and every one of these Dwarves over an army from the Iron Hills, for when i called upon them, they answered" - while within 3 of Thorin every hero from this list can re-roll to wound rolls of 1.

Unit Analysis

Heroes

  • Thorin Oakenshield:
  • Gandalf the Grey:
  • Bilbo:
  • Fili:
  • Kili:
  • Bifur:
  • Bofur:
  • Bombur:
  • Dwalin:
  • Balin:
  • Oin:
  • Gloin:
  • Ori:
  • Nori:
  • Dori:

Allies

Historical Allies

Army of Laketown

The Misty Mountains

Convenient Allies

Iron Hills Dwarves

Rivendell

Lothlorien

Thranduil's Hall

Impossible Allies

Arnor

Minas Tirith

The Dead of Dunharrow

Numenor

Rohan

The Kingdom of Khazad-Dum

The Fellowship

The Fiefdoms

The Shire

The Wanderers in the Wild

Fangorn

Radagast's Alliance

Army of Thror

Garrison of Dale

The White Council

Survivors of Laketown

Erebor Reclaimed

Building your Army

Tactics