The Lord of the Rings Strategy Battle Game/Tactics/Thorin's Company

From 2d4chan
Revision as of 16:35, 15 January 2019 by 1d4chan>Ginji (Heroes)
Jump to navigation Jump to search

Back to the list

Why Play Thorin's Company

Because you like the Fellowship but wished they had more dwarf members. Well here you can have Thirteen of them and you can have Gandalf and Bilbo too. Most of the Dwarves are pretty goo fighters and those that are lacking in that department make up for it with their special rules on supporting other units or helping you get an advantage on your turn.

Pros

  • A good selection of mixed heroes, all specialising in certain skills to support the rest of the company.
  • Everyone can take a Pony or Horse In Gandalf's case.
  • Very Strong Fighters.
  • No downsides on bringing the one ring.

Cons

  • Every unit is a hero so you will be badly outnumbered by most armies you face.

Army Bonus

"I would take each and every one of these Dwarves over an army from the Iron Hills, for when i called upon them, they answered" - while within 3 of Thorin every hero from this list can re-roll to wound rolls of 1.

Unit Analysis

Heroes

  • Thorin Oakenshield:
  • Gandalf the Grey:
  • Bilbo: The expert burglar, Bilbo is pretty weak and cant move all that fast. however he can take sting for 5 points which gives him +1 strength but he can also take the one Rings for absolutely no cost and with no penalties that other ring bearers might suffers since he has the special rule it has not yet awoken. he can also throw stones for all that's worth.
  • Fili: A cheap but decent fighter that comes with throwing axes and the bodyguard rule to protect Thorin, he also has "Combatant synergy" this allows him to switch positions with his brother Kili at any start of a phase so long as they're in base contact with each other. This ability can help if one of them takes a wound and needs to get out of fight quickly.
  • Kili: Exactly like his brother in stats but instead of throwing weapons he brings a Dwarf bow, with a shoot value of 3+ a bow is not a bad thing to have. He also has "Combatant synergy" so he can support his brother when he gets trouble.
  • Dwalin: The second most expensive Dwarf to bring, Dwalin is one of your best fighters, he has Burly and fearless but also has weapons master which takes away the -1 penalty for using a two handed weapon (which is a two handed hammer by the way), it also mean he's never considered unarmed. At Defence 6 and with a fight value of 6 he can take on most things thrown at him.
  • Balin: Much cheaper in points than his brother, Dwalin stats aren't anything too special but he does come with a unique weapon the sword-mace, this gives him the option to use either feint or bash special stikes. where he comes in worth taking is his special rule Longbeard, this allows him to spend a will point to give his side a re-roll for priority, this is very good for ruining your opponents plan on getting first into combat or nabbing an objective before you could get to it first.
  • Bifur:
  • Bofur:
  • Bombur:
  • Oin:
  • Gloin:
  • Ori:
  • Nori:
  • Dori:

Allies

Historical Allies

Army of Laketown

The Misty Mountains

Convenient Allies

Iron Hills Dwarves

Rivendell

Lothlorien

Thranduil's Hall

Impossible Allies

Arnor

Minas Tirith

The Dead of Dunharrow

Numenor

Rohan

The Kingdom of Khazad-Dum

The Fellowship

The Fiefdoms

The Shire

The Wanderers in the Wild

Fangorn

Radagast's Alliance

Army of Thror

Garrison of Dale

The White Council

Survivors of Laketown

Erebor Reclaimed

Building your Army

Tactics