Tranquil Peak
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Basics
Name: Tranquil Peak, or Ledaal Huaga
Concept: Oh god I have no idea what I'm doing anymore.
Caste/Aspect: Earth
Motivation: Recover the weapon techniques of the first age, and understand their function himself.
Intimacies: Obscure knowledge
Anima Banner/Totem: Blah
Anima Effect/Tell: Blah
Experience: 0/40
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your
character. this space is meant mostly for character history, but try and talk a bit about his personality as well.) SOMEDAYYYYYY
Appearance
ALSO SOMEDAYYYYYYYYYYYYYYYYYYYYYYYYYY
Attributes
Strength ●●● Charisma ● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●●● Wits ●●●
Abilities
Linguistics ●● Awareness ●● Athletics ● Bureaucracy Archery ● Lore ●●● Craft ●●● Dodge Investigation Medicine ●●● Occult ● Integrity ●● Melee ●● Larceny Performance ● Stealth Resistance ●●● Presence ● Martial Arts ●●●●● Ride ●● Thrown War ● Socialize ●● Sail Survival
Crafts
Air and fire, both ●●●
Linguistics
High, Low, and Old Realm
Specialties
Martial arts: Sword ●
Backgrounds
Artifact: ●●●●●
Resources: ●●●
Manse: ●●●
Breeding: ●●●
Charms
Martial arts
- Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
- Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action.
- Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
- Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner.
- Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1.
Resistance
- Ox body HURDEBLURF
- 1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
- Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS.
Medicine
- 1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
Combos
The Swift Blade cuts the Contemplative: 6m + 1wp
- Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
- Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
Essence
Essence: ●●●
Regeneration: 16 m/h (18 with both amulets attuned), +4 resting
Personal Essence Pool: 1/13
Peripheral Essence Pool: 31/31
Committed Essence: 12
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)
Virtues
- Compassion ●●
- Conviction ●●●
- Temperance ●●●●
- Valor ●
Flawed Virtue: Temperance
Limit: □□□□□ □□□□□
Inventory
Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8]
- When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed.
- Dragonblooded get +ess to soak, and +2 rate.
Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6]
- Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3.
- 2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall)
2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned]
Silver brush [Artifact ●] [Attune: 1, not attuned]
- Requires no ink.
Reinforced Buff Jacket [Resources]
- +7L/10B, Mobility -2, Fatigue 2.
Clothes lol. [Buhhhhh]
Manses and Heartstones
Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY
●●● Windhands Gemstone (Rumbling Soul)
- Apply DV without penalties to ranged attacks.
●● Savant's Icy Eye (Amulet)
- Know numbers from looking. +5 dice to estimates and calculations
● Stone of Healing (Amulet)
- +3 dice to medicine
Combat
Dodge DV: 4(4+0+3)/2 round up
Dodge MDV: 6(7+2+3)/2 round down
Soak: 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B *If not in form, subtract 3*
Pierced: 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B *If not in form, subtract 3*
Hardness: 0A/0L/0B
Attacks
In form:
Rumbling Soul (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})
Out of form:
Rumbling Soul (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})
Health
□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated
Advancement
Bonus Points
Martial arts: 1
Artifact: 4
Essence: 10
Experience Points
Martial arts Specialization: 3
Craft (Air): 3
Temperance: 9
Charms: 20
Combo: 5