Ulthuan

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Ulthuan is the home of the High Elves in Warhammer Fantasy Battle. Unlike most elf forests, it is not a land of flower picking, jam making and general loveliness. Instead, the continent has been at war and besieged for centuries and the residents are in a racial decline into extinction, bought on by low childbirth and deaths through warfare. Not helping is an egotistical outlook on life and a sense of smug superiority.

Of course this all rather fits in with the Warhammer grimdark we all love and have come to expect.

Geography

Ulthuan is a large continent sized island out in the middle of the ocean of the Old World. Being so well positioned it controls the nearby seas with its swift navy and few if any can outmatch the High Elf ships.

Ulthuan is divided into the inner and outer kingdoms, due to the ring of moutains that divide the continent internally. The outer kingdoms are more rural and wilder, being those open to assault from invading forces and therefore more likely to field experienced armies of warriors. The outer kingdoms often act as buffers then for the inner kingdoms. The inner kingdoms are less ravaged by the wars of the world and thus are seen as more civilized and relaxed.

History

Ulthuan is the original elf kingdom created by the Old Ones and gifted to the elves at the dawn of their race. The Old Ones made separate environments for each of the races they created (Elves, Dwarfs, men, etc.) and whether they intended the young races to mingle is unknown. What is known it was a golden age where the elves grew numerous, where they learned art and culture and their land was a haven with bounty for all.

But then Chaos came and fucked everything royally up.

The elves, who like children, had never had to do stressful up to this point, suddenly found themselves being raped from every corner by monsters from the worst pits of imagination. Seriously Slenderman wishes he could be this scary and desperately writes to the Chaos Gods to be adopted into some small position in their armies (they have yet to decide who is going to reply to this whining). Anyway, the Old Ones were gone and the Lizardmen had their hands full just surviving so it fell to the elves to defend themselves. Led by Aenarion, the most manly elf ever and homie to Khaine, and his trusted right hand Merlin-like character Caledor, the elves managed to beat back the daemons for a time and retake their island. However, Chaos could not be defeated and the daemon forces gathering would overwhelm any defenses the elves could muster. In the end, Caledor enacted a desperate plan to create a giant whirlpool of magic to siphon away the chaos energies the daemons used to exist in the world (think of pulling the plug out to drain the bath after you've used it). While Caledor and his mages did this, Aenarion and his armies fought to defend the ritual and the elf king and his noble dragon steed faced a Greater Daemon from each of the four Gods of Chaos. With a manly "fffuuuccckkk yooouuu," Aenarion kicked all of their puny asses and managed to defend the site before dying, saving the world, the elves and most importantly of all the setting for future games of Warhammer to be played.

For a while after that, peace reigned and the elves did much to expand their power and build good relationships with the dwarfs. But Malekith, the son of Aenarion and some slutty hooker, felt jealous that he wasn't on the throne and decided not to enjoy all the wealth and pleasure he had but to fuck up everything his dad had fought for. Secretly sponsoring his mother Morthai's pleasure cults dedicated to Slaanesh, Chaos god of pleasure who had taken advantage of the elves' hedonistic side, he created enough disorder and unheaval in the elf realms that when the time came he overthrew the current phoenix king and attempted to gain the favour of the head elf god Asuryan by stepping into his sacred flame like his father had done.

Old Asyuran though could smell a bad egg a mile away and as soon as Malekith stepped into the flame the god's heavenly palace smelled worse then a latrine. Irked at the thought of how expensive the cleaning bill was going to be, Asyuran got rid of Malekith the best way how and made him into a BBQ. Alas like anything bad news Malekith survived (barely) and later came back badder then ever with armour fused onto his skin, turning him into a more dangerous being then before and a walking advertisement for plastic surgery everywhere. Leading his followers, the Dark Elves, he made war with the High Elves to take control of Ulthuan. When it was clear he was slowly losing the war, unlike any competent military commander who would think to retreat and try again later, he tried to unbind Caledor's mystic bathplug whirlpool thinking the chaos daemons would make good allies. Obviously at this point any sanity he had was shown to have gone out of the world and thankfully for the world his incompetence extended to spellcasting, as despite the aid of the Chaos Gods, his magic backfired on him and send a huge shockwave through Ulthuan, devasting the island-continent with some Elf kingdoms losing half of their lands to the seas and other ripped apart by earthquakes and other disasters. This great disaster became known as the Sundering. Malekith and his Dark Elves only managed to survive complete destruction due to their castles taking flight and become portable battleships. Heading eastwards in their new rides the Dark Elves came across America Naggaroth and claimed the land as their own.

Malekith was not done though and decided to weaken the High Elves. He engineered the "War of the Beard" between the High Elves and Dwarfs, leading to an era of pointless slaughter and much head shaking at the lack of common sense and diplomacy on both sides. With both sides exhausted, Malekith tried again to conquer Ulthuan and failed....and kept failing time and time again. Indeed it is only the dreaded force of the Games Workshop status quo that keep Malekith in power, because any other elf with such a record of failure would have been roasted by his leader on a fire by now.

Outer Kingdoms

Tiranoc
One of the lands damaged by the Sundering, they are charioteers who like to ride down Dark Elves.
Shadowlands
Formerly known as Nagarythe, former home of Aenarion and Malekith. As it is ideal for invasion into Ulthuan, the cheerful shadow warriors guard the land.
Chrace
A wooded realm home to the white lions, manly elves who kill lions to prove their balls.
Cothique
A coastal realm of shipping, trading, and fishing, so rarely anything interesting happens there.
Yvresse
Another coastal realm, protected by fog, magically moving islands and a gloomy psycho on a griffin.

Inner Kingdoms

Eataine
The current capital realm of the High Elves due to the current Phoenix King being from there. Not much to mention besides Lothern, the elf capital and home to trade and culture.
Caledor
Here be dragons. This realm made a name for itself before since everyone had a dragon to ride and thus few armies stood a chance against them.
Avelorn
Home of the Everqueen of the elves and large realm sized woods.
Ellyrion
Home of the horse lords, being cunning and swift on their steads.
Saphery
Nerd central, for here you can learn magic or swords play, both nerd arts.


The Inner Sea

The Inner Sea is the small sea surrounded by the lands of Ulthuan. Strictly speaking they are not part of the inner or outer kingdomds but something different.

The Isle of the Dead
The centre of the great Vortex which gathers the larger part of the Winds of Magic and returns them to the dimension of Chaos. Whether you get swept up into it if you get too close is up for debate.
The Isle of the Flame
Holds the Shrine of Asuryan where the new Phoenix Kings are elected and crowned. Infallible kingly testing is present here, for what better way to decide on a new king then just let the gods sort it out.