Vampire: The Masquerade 5th Edition
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Vampire: The Masquerade 5th Edition | ||
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Role-playing game published by White Wolf |
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Rule System | Storyteller System | |
Authors | Kenneth Hite, Mark Rein·Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar | |
First Publication | 2018 | |
Essential Books | Vampire: The Masquerade Core Rulebook |
The premier vampire RPG rises once more from its resting place once more. Although subject to many skubtastic debates, this new edition has found popularity with newcomers to the series. This edition is usually abbreviated as VTM V5, or just V5, to differentiate it from D&D 5E.
The rules are lighter now, gas tank vampires are no more, and as always the clock has edged closer to midnight (AKA Gehenna).
Modern Fluff
The quick and dirty summary is that the Camarilla has weakened, some clans switched around in the sects, and the Sabbat are fighting Camarilla elders in the Middle East in the Gehenna War. Also, the inquisition is back and now has connections with the alphabet soup agencies because the NSA got into Schrecknet, revealing kindred society to a degree. This led to such events as the Tremere Vienna Chantry getting blown up and the Camarilla forgoing the use of modern technology for sensitive communication. The Second Inquisition believes kindred suffer from "the blank body virus", named for the absence of body heat seen when a vampire walks in front of a thermal camera.
All the above has led to kindred cities being run by much younger kindred than usual. The stranglehold elders had has loosened as they are summoned to the Middle East by a psych-spiritual call known as the Beckoning. There are a lot more thin bloods too, and most full-blooded vampires still don't like them.
Rules
V5 uses a dice pool system made up of D10s. The number of dots you have in skills, stats, and other modifiers are added together. The total is the number of D10s rolled for a test. If you get enough high results you succeed.
The unique part of the new rules is the hunger dice system. This replaces the blood points system (AKA gas tank/mana pool vampires). When waking up each night or using some disciplines you must make a rouse check by rolling a D10. A roll of 6 or higher is a success, and hunger does not increase. If the result is less than 6, hunger increases by one. Hunger ranges from 0-5, but the only way to get to 0 is to feed on a person until they die, otherwise, the minimum is 1. Hunger dice replace a number of dice in each test equal to your current hunger. Depending on the successes and failures in a roll and how much of each come from hunger dice, a beastial failure or messy critical could occur. This could result in giving in to a compulsion or behaving inhumanly, such as biting and starting to feed on someone that you meant to just attack.
Disciplines work a bit differently now. A standout difference is amalgam powers. They require dots in two disciplines to be accessed.