Vetrovnak
This page details people, events, and organisations from The /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe.
The vetrovnak are the soldiers and overseers of the eponymous Vetrovnak Human Protectorate - a fringe empire with aspirations of challenging the Imperium of Man for the right to rule over all humanity. They themselves are super soldiers genetically engineered from human stock and augmented by alien nanotechnology designed to resist the corrupting touch of the Warp both in mind and body.
History
Early Beginnings
Mankind could never content itself with just having one of something. A single planet wasn't enough. A single system wasn't enough. A single sector wasn't enough. Hundreds weren't enough. Thousand's weren't enough. So if anyone thought that when humanity reached the very edges of the galaxy they would finally be content they would be fools. That was just another boundary to be crossed - a problem to be solved in due time.
In the start of the 22nd millennium humanity began an ambitious project: they would take a brave leap out of the galaxy through the cold and empty void to small, bright globular cluster that become known in the galactic east as the Hvar Cluster. It was still relatively speaking close to home, hovering 7,000 light years over the galactic plane. None the less it was still an epic undertaking. No expenses were spared in building the expedition fleet, it was outfitted with the best equipment and technology of the age and assembled by masters of the trade. No precaution was too outrageous to include. It would be mankind's finest hour yet, a testament to their perseverance and prestige. The 500,000 strong crew set off into the dark, carrying everything they needed to create humanities' newest outpost - a haven of science to study the dark of the void itself.
Upon reaching the Hvar Cluster the fleet set to the work of finding a place to build their new home. While they were equipped to make even an airless rock liveable a terrestrial world was of course preferred. The colonists had known ahead of time there were in fact worlds for the taking but they were surprised to find one already bearing life - primitive life but life none the less - with clear signs that it had been visited by some alien civilization aeons ago. The visitors had left behind a great station that hung in the planet's orbit with a mighty beacon pointed out into the void beyond. Here they settled, naming the world Novi Dinarsko due to the geographical resemblance of much of the world's terrain to the old Dinaric Alps of Earth.
For the next several centuries the colony grew as colonies are wont to do. The rest of the cluster was slowly charted out and planets were explored and for those that could support it, settled. The region never received any major influx of colonists, despite the prestige of the operation and the provided stipends most preferred to settle slightly closer to the civilization. It evolved into a place where research could be conducted away from prying eyes - the kind of work that governments and institutes would rather the common man not know about. The only way in and out of the Hvar Cluster was cargo convoy that came only three times a year to deliver much needed supplies. This was changed to only twice a year in early M23 once the colonies were adequately self sufficient as they found ways to obtain and manufacture the rare materials needed to fuel the research and continued this way for some time. Soon the convoys were more important for taking the fruits of their labor back to mankind at large than supplying them.
The Severance
In the middle of M23 the supply convoys stopped coming without warning. Being cut off from the rest of the galaxy was not as much of a shock as the people of the Hvar cluster had thought it would be. The lack of shock was in fact more shocking to the Hvarians. They had been so wrapped up in their work and the exploration of the cluster that very few of them had ever realized just how little they actually needed their connection with the galaxy to continue on. Still, prepared as they may have been, the reality of it forced many of the engineers and scientists had to turn their attention away from the secrets of space and alien technology to ensuring that their fortune was not merely fleeting.
When it went from years without contact grew to a decade and a half, the Hvarians realized that maybe now that their futures were secure they should perhaps figure out what happened. Only a small percentage of the people that were in the Hvar Cluster were actually born there. Most were simply out at this end of the cosmos because of their careers and duties. They had loved ones and family waiting for them to return one day and when it became apparent that day they wouldn't come unless they made it the authorities took the steps to do so. Of course the largest problem was getting a navigator. Given their skill set most of them resided at the sister-station in the galaxy.
The return expedition was a disaster. It could have been an inexperienced navigator. It could have been the ship, designed to function smoothly outside the warp currents of the galaxy being battered by the demands of galactic warp travel. The reasons were lost to time but the results weren't. The ship was spat out of the warp with its hull ravaged and systems crashing from the ordeal but as luck would have it they were able to limp the rest of the journey to the midway station. The welcome they received did not match their hopes. Its AI systems had somehow been corrupted, turning the mostly automated facility into a malevolent deathtrap. The crew of the cargo convoys had suffered greatly at its machinations but they had managed to turn to tables on the computer and shut down it - along with their only hope of leaving. By the time the Hvarian expedition arrived there were only thirteen weary souls left to tell the tale. War had broken out back home. The very machines that mankind had come to depend upon had turned upon their creators. They had fled, hoping to escape to safety after gutting the sapient systems of their own ship but their efforts were not enough as the madness turned contagious upon arrival at the midway station. It was not an unthinking madness though- it had let them think they were safe just long enough to get their guard down before launching its attack.
It took two years before they expedition's ship was repaired enough to be called a mockery of functional. Luckily the sheer amount of redundancy built into the vessel meant that it was capable of flying without its AI system. With thirteen extra aboard they limped back to the Hvar cluster. 13 years later they arrived thankful to find that the machine rebellion hadn't yet taken hold of the region. When the news spread around the worlds of the Cluster every precaution they could think to take was taken. Any sapient system was gutted down to simple sentience, those that couldn't be due to their important roles had extensive safe guards installed. It was by no means perfect, but the Hvar Cluster was spared from all out war for survival. The occasional rampant AI that broke free was isolated and destroyed.
Golden Age
Lasting from mid M23 to early M25 the Golden Age was an era of growth and progress. At its start the total population of the Cluster was some 10 billion people but at the peak of the Golden Age right before its end estimates place the total population in the upwards of a few hundred trillion. Comparatively speaking the growth rate was astoundingly sluggish compared to the galaxy below but that was to be expected given the academically oriented nature of Hvarian society. The Sol System and its nearest neighbors at the same time probably held more people than the entirety of the Cluster.
Tempest Era
In M25 the Golden Age came to a crashing halt. The concurrent warp storms in the galaxy below were producing a torrential surge that washed all the way out to the Hvar cluster to mix with its own nascent warp brought forth by the human presence in the region. The result was disastrous for the region - even if the storms were tepid in comparison to those that raged in the galaxy proper. Hvarian ships were designed to take advantage of the faint and tranquil signature of the warp in the region; they simply could not hack the "waves" that were being thrown their way. Hundreds of worlds were cut off from one another and orbital stations were left adrift to fend for themselves as interstellar navigation became impossible.
On isolated worlds the once manageable problem of AIs going rampant spiraled out of control. To make matters worse psykers began to appear and with them came the denizens of the warp. Death and destruction became common place as worlds fell to anarchy. The population of the entire cluster is estimated to have been cut to a tenth of its peak during this time as societies crumbled. Only the world of Novi Dinarsko - the first colony settled so long ago - survived with what could be called a semblance of civility. This was thanks to the seemingly anti-psychic properties of the alien beacon that hung in its orbit. Novi Dinarsko though was not without its problems: it had long outgrown its own ability to support itself and required imports from near by agricultural worlds. The crisis resulted in wide spread famine that would take centuries to resolve.
Reclamation Era
As Novi Dinarsko emerged from famine, the scientific establishment turned its gaze toward the problem of psychic phenomenon with the same clinical detachment they applied to all problems big and small. It wasn't long before a correlation was discerned between emotional instability along violent or otherwise criminal tendencies and the horrifying psychic phenomenon. Though it was a long way off from a definite sign of causation the people of Novi Dinarsko wanted solutions and soon. The means to expose and analyze the human mind and heart for such qualities were devised post haste resulting at first in implants that were linked to a vast network of computers that could actively measure the populace's mental states, personalities, and the probability that individuals afflicted by these psychic diseases will manifest symptoms. It couldn't detect for sure if someone was afflicted until it started to interfere with their behavior but it worked well enough as an early warning system.
As the years turned to decades this so-called Noosphere System was continually refined. Soon any indications of criminal behavior were watched for by the system, hoping to catch not just those afflicted with what was "aprophrenic" diseases but other ways an individual could disturb society. Besides, most sufferers of aprophrenic dyspsyrrheaosis (Psykers in Imperial parlance) ended up turning to crime anyway. The system was hardly infallible but the holes in it were easily solved by using other means. The continually expanding influence of the system turned the world to unprecedented levels of peace and prosperity; only a few were even capable of thinking of committing an act of violence even under duress. Its implementation spread over the entire world until there was not a single soul outside of its influence. The plan had always been to stabilize Novi Dinarsko before attempting to reclaim the nearby worlds. While the leaders of the world had succeeded spectacularly with the first step but it came at the cost of making it virtually impossible to assemble enough soldiers to form an army. Their brothers and sisters among the stars would have to wait for a solution to be devised.
The first several attempts left something to be desired. If none of their own population could be used the only clear solution was to use an army of machines or engineered clones. The former was an obvious bad idea - the rampancy issue had yet to be addressed in the class sapience an AI would need to command an army; it would simply be too dangerous. The clone solution was adopted. The first several attempts at raising an army used flash grown clones but that fell apart rapidly as their minds were as resistant to warp exposure as a wet paper bag was to tearing. The first fleet had to be gunned down by the planetary defenses. The second was lost to the warp and the third and fourth were taken out by their self-destruct systems. It seemed there would be no corners that could be cut. The clones would have to be grown at at a normal pace and indoctrinated using more traditional methods. Technology was not yet advanced enough to skip that it seemed. The result was marginally more successful but still left much to be desired. Only the nearest systems could be reclaimed but only for a time before the clone-soldiers became stricken with the feared apophrenic diseases.
A better solution had to be found; there had to be a way to make their soldiers resistant to these afflictions. The leading minds of Novi Dinarsko turned their attention to the Beacon that hung in their sky and soothed the storms that ravaged the outer limits of their system. If a solution existed, perhaps it would be there. The research came to fruit in M27. It had long been known that the Beacon used nanomachines to maintain itself and they had been successfully reverse engineered to some extent, but centuries of experiments regarding the alien technology's application in Gellar field generators had lead to a dead end. Combining the nano-machines with biology was more successful. It took decades of work and countless experiments to generically engineer the human body in such a way to coexist with the xeno-nanites without breaking down or suffering any serious conditions. A new generation of nanite-enhanced clones was born and put through every test their masters could imagine to ensure the countless man-hours and resources put to the project were well spent. All thirty one of the tests would graduate with flying colors to pave way for the first "production" generation with but a single quirk - these vetrovnak were still fertile and perfectly capable of passing on both their genes and their nanomachines to their offspring. None saw this a problem thanks to the heavy handed imperatives programmed right into their genes to ensure their stability and loyalty. In fact, the vetrovnak fertility was even welcomed by their masters. It'd certainly save on the expenses of the artificial conception that could be put to better use elsewhere.
From Novi Dinarsko the vetrovnak armies spread outward. It was a slow advance, for they still relied upon warp travel. Though they had no navigators they were equipped with technologies derived from the Beacon to aid them. The first worlds they set upon proved their worth. Foul places twisted by the touch of the Warp - or phasmachoron as they called it. There was hardly anything that could be called a modern society on these first few worlds, just feral bands of humans eking out a meager existence under the yoke of the afflicted. The vetrovnak cut through the mutants and rescued those that could still be called human. They were not exactly welcomed with open arms but their masters had anticipated this. It was no matter, the primitives were rounded up and transported to space stations to rehabilitate them and eventually integrate them into the system that worked so well for Novi Dinarsko. It was slow going, but the time was hardly wasted. When the vetrovnak were not marching to a new world they were rebuilding the one just taken. This gave time for their numbers to grow and much needed ships and equipment to be manufactured.
Not all worlds were as primitive and afflicted as the High Commanded back in Novi Dinarsko had anticipated. One such world was Rila, second only to Novi Dinarsko during the Golden Age. The storms had been light and spread havoc, rather than catastrophe, here. Rila had lost millennia of advancements and development but they were not so weak that the vetrovnak could simply do as their masters pleased. Especially since the vast majority of the Rilans were categorized as humans. The High Commanded was having none of that, they had no interest in co-opting others they wanted full compliance and hegemony. They would have it too as they turned once more to their technology for the answer. Soon the vetrovnak were armed with weapons that would merely disable their foes rather than kill them to allow the vetrovnak to advance without violating their genetically imperative to protect baseline humans. More often than not, this would be how it played out as they reclaimed the Hvar Cluster over the next few centuries: enforced compliance and integration.
Revolt
The vetrovnak were not always agreeable with their handlers' objectives. Being functionally immortal this was especially true of the elders who had seen the changing of the guard back in Novi Dinarsko High Commanded dozens if not hundreds of times. The ever growing politicization of the Reclamation, mismanaged aggressive compliance campaigns by high command, and the dozens of war torn worlds lead the elders to a single conclusion: humans rarely acted in their own best interests. Even when doing so the vetrovnak noticed it was usually a stepping stone to greater power for the individual. The discontented elders lobbied their masters for more autonomy, arguing they were more suited to running the Reclamation. They were shot down of course but given their clout and power they could not simply be made to disappear into the night - the only humans left who had the mentality capable of pulling that off were usually locked up tight in an isolation facility to prevent them from contamination the peaceful public at large. Those who held the leash were confident they wouldn't need to, the genetic imperative wouldn't allow them to harm them. Even if that failed they had a back up.
During a lull in the campaign - one that usually coincided with election season back in Novi Dinarsko the vetrovnak elders took it upon themselves to remedy the situation. They were numerous enough that they massively outnumbered the robotic elements of the military or the few humans that were kept around who could handle this sort of stuff. It was an easy task to simply arrive in orbit around Novi Dinarsko in enough to blot out the sun. They hoped the threat would be enough to cow the High Command. Such tactics had after all worked well elsewhere. At first glance, it appeared that the elders' plan would succeed. High Commanded showed every sign of acquiescing to the vetrovnak's demands. It was all a ploy though, to get as many of them on the ground as possible to lure them into a trap. At the ceremony where the power was to be transferred the trap was sprung: the vetrovnak's masters released a nanomechanical virus that would ravage the vetrovnak. The vetrovnak in attendance found themselves gasping for air they thought they didn't need, falling to the earth and dying as the nanites that they owed their existence to turned on them at the virus's behest. They died agonizing deaths as their masters gloated and laughed at their gall.
However, one in thirteen of the vetrovnak found that their agony ebbed away, replaced with new strength and a sudden voracious hunger. They rose from the ground, baring their teeth their fangs at those who had betrayed their trust. Somehow, the nano-virus triggered a mutation of sorts in them and instead of dying it made them crave the life-force of their human masters. Each and every human in attendance there died that night their blood drained from the bodies. When the surviving vetrovnak came to they were aghast at what happened - at their former masters and most of all at themselves. They had been turned into cannibalistic vampires in return for their freedom.
Founding Era
The nano-virus had been released anywhere there were vetrovnak, so their forces were now dangerously depleted. Many recently pacified worlds stood liable to become problems once again. Rather than fight and possibly lose the vetrovnak retreated to Novi Dinarsko to consolidate their numbers and recover from the blow. There were several immediate problems that would have to be solved and quickly too. The vetrovnak had just killed every important government official, leaving Novi Dinarsko without leadership. The second was securing a blood supply to feed them. Third, they would need to do so without driving themselves mad from the conflict it created with the guardianship imperative. Fourth and perhaps most importantly, they would have to solve all of this before they became hungry again and ended up doing something they'd regret, the timetable of which was completely unknown. If they didn't act soon everything would be for naught.
The solution to the first problem was simple, thanks to their masters keeping tight control of what information the public received so it was easy for the vetrovnak elders to doctor everything they needed to convince the public it was a terrorist attack by malcontents and apophrenicly afflicted madmen railing against the Noosphere system and the government marginalizing them. Then they would fill in for the leadership themselves, but rather than demanding it they would first integrate themselves into Noosphere System. Every public figure first required its stamp of approval and surely it would recognize that the elder vertrovnak were more than experienced and wise enough to be more than suitable for the role. To swing things further in their favor they promised to allow more involvement from further down the totem pole as they themselves were quite removed from civilian society and would need the help. The final concession that sealed the deal though was the vetrovnak allowing people to finally see the inner workings of the Noosphere system - the fact that the criteria upon which it judged was wholly opaque to the public had been a point of contention for centuries since its inception. Of course the vetrovnak did make some changes to the system to make it more palatable for the public to swallow but nobody had to know that.
The blood supply was easily solved for a time once the elders cemented their rule. Those that the Noosphere System deemed to be a danger to society were to be locked up in isolated rehabilitation facilities. Few ever came out of them. It was easy for the vetrovnak to take those that would be useful to them from these facilities and put them to work while using the rest to produce the blood their needed. Criminals which exceeded regulation values that used to be terminated on sight were now having their lives spared and made useful to society by supplying the vetrovnak with their blood. Eventually though the vetrovnak realized they would have to stockpile blood if they wished to continue their original mission - which they did. They outed their own vampiric nature to the public. While there were some issues with that the populace swallowed that pill easily when it was yoked to a matter of civic pride and the very fact the vetrovnak had fought and (occasionally) died for their protection without ever asking for anything in return until those damned terrorists did this to them. The elders attempted to soften the blow by claiming that they were searching for a cure - although they were not entirely sure where to find it.
Once life settled down on Novi Dinarsko the vetrovnak returned to the matter of the Reclamation and figuring out exactly what had happened to them. The fight to pacify the Hvar Cluster went well now that they were able to coordinate their own actions. The battle to figure out their own nature was more difficult. They were able to discern that the small phasmachoronic signature that virtually all humans had did something to their blood that the vetrovnak required. They had tried to synthesize blood or feed from the blood of animals but both measures failed completely. Next, the best minds among the vetrovnak threw themselves headlong into understanding the secrets of the nanites that composed their bodies and the Beacon. While they never solved the problem of vampirism they did derive countless innovations in their efforts to do so that would greatly aid them in bringing the entirety of the Hvar Cluster under their control.
In M28 they accomplished their goal. The entire Hvar Cluster was united into a single hegemony under the vetrovnak's control, forming the Vetrovnak Human Protectorate of Hvar. The first act of the Protectorate was to bring all worlds within up to the standard of living of Novi Dinarsko. While a noble goal to their wards, the elders did not act out of the goodness of their unbeating hearts. They did it solely for the reason that aside from apophrenics, the blood of Novi Dinarskoan's simply tasted the best. Those that had a similar quality of life tended to have the same richness to their blood, so the vetrovnak reasoned that there was a causal relationship between quality of life and quality of blood. Besides, with the frontiers closed, there was little else for the guardians of humanity to do. Sitting back and enjoying their victory didn't feel right. They had to be doing something - another genetic imperative, perhaps.
Return to the Galaxy
In mid M30 the Vetrovnak began to notice a trend in the population dynamics of their wards, one that caused great concern. As the quality of life increased, the birth rate went down. When the consequences of vetrovnak immortality and reproduction were taken into account the elders quickly realized that eventually their undying brethren would eventually overwhelm the human population's ability to support. Of course this problem was still many thousands of years away but being immortal encourages a long view. Unwilling to resort to large scale genetic manipulation of their human wards due to its sheer unpredictability they tried to buy time by promoting larger families and consumer fertility drugs. In the meantime, the vetrovnak devoted their genius to finding a permanent solution.
In the end, it was the most obvious thing. In the night sky hung the Milky Way, the home of their distant ancestors. If human life had managed to make it to somewhere as far and remote as the Hvar Cluster certainly the galaxy that loomed below them was teeming with countless humans and perhaps sentient, succulent xenos. The vetrovnak elders suddenly gained an interest in ancient history and dug up everything the cluster had to offer to prepare themselves for what they might find in the Milky Way. They had their plan. They would continue the Reclamation. They were beyond caring about the Tempest as they had been using non-phasmachoronic FTL for a few centuries now. The storms that had sealed the away were mere trivia now. Fleets would be raised, machines built, and troops trained. They would have the Noosphere System screen both vetrovnak and human for those who had a spirit adventurous enough to make the journey back and handle it without losing their minds or their ways. At the break of M31, the Galactic Reconnaissance and Survey Fleet would depart ahead of the other fleets to scope things out and hopefully "harvest" a few choice worlds while they were at it.
Second Wave
-To Be Determined-
Characteristics
The average vetrovnak stands roughly 6 to 7 feet tall typically with a lanky figure. Average weight is somewhere in the range of 200 to 240 pounds. Gender has little influence on their heights or weights and the small differences in peak strength between genders in baseline humans are gone in the vetrovnak. All vetrovnak posses pronounced canine teeth, ranging from just slightly larger than baseline humans to obvious fangs. Skins tones among the vetrovnak are universally albino. Most are simply pallid white with the occasional individual with a faint red or blue blush to their skin. Bone white hair is the most common though pale platinum blonde hair occurs semi-frequently. Eye colors are typically red, purple, silver, or blue-gray. Their blood is purple-red in color and becomes progressively bluer as they age from the increasing concentration of nanomachines. Between their albinism and a side effect of their engineering, the vetrovnak find bright lights immensely painful to be exposed to. Direct sunlight actually burns them, though the burned flesh will quickly form a protective layer to prevent further damage. It's still incredibly painful though.
In spite of their lanky stature are stronger than their musculature would indicate and are quite fast to boot. Though inferior to a space marine in terms of strength and inferior to an elder in terms of speed they have the decided advantage of being able to recover rapidly from grievous injuries - especially if well fed. The vetrovnak do not need to breathe (unless they wish to speak) nor do their hearts actually beat unless they will it. This allows them to play possum well enough to fool all but the most advanced sensors. The only organ they require is the brain. Most wounds that would spell death for other creatures simply inconvenience the vetrovnak requiring them to spend a moment to wait for the nanites to knit their muscles and bone back together so they may rejoin the fight. Even removing their head from their body won't actually kill them. It certainly inconveniences them as there little they can do as a head but they can regenerate their entire body if given enough blood and time. The only way to kill them for sure is to crush the brain to a pulp.
The nanomachines in their body do more than just grant them incredibly regenerative capabilities and physical augmentation. They also provide a hefty resistance to the effects of sorcery and similar phasmachoronic phenomenon. This has a side effect that gives them a dreadful or unnerving presence to regular humans but they can maintain some degree of control over it. Typically they keep it to a bare minimum so as to not disturb their human wards but in battle or amongst themselves they will relax their control as keeping it under wraps at all times is mentally tiring. When flared this black aura as its sometimes called affects the mortal mind in strange ways - most would love nothing more than to pretend it doesn't exist and will happily turn the bearer of the aura into a mental blind spot. For most vetrovnak this just means most mortals will willfully ignore them until they get to close but this power can be willfully cultivated. Experienced vetrovnak can use this to render themselves functionally invisible to people so long as they don't actually harm them. Elder vetrovnak can focus the black aura's full intensity on someone to paralyze them completely by making their minds literally shutting everything out to. Of course this is exhausting to pull off. When exposed to a strong phasmachoronic entity vetrovnak will instinctively expand their black aura to its maximum capacity when in close proximity to the entity.
The vetrovnak are not without their pitfalls. They do require a diet of blood to continue their existence. A pint of blood a day is required to remain comfortably well fed, though to be in top shape they will require 6 times that. Once they fall below an average intake of a pint a day they become mentally sluggish. They can technically exist on a starvation diet of a pint every 6 or 7 days indefinitely but at this point they're mentally checked out for the most part. Starvation, like most things, won't actually kill them. They will just enter into an inert torpid state until they are fed more blood. An important thing to note is that the values listed here are for regular humans within the Protectorate; humans from places with a lower quality of life tend to provide less sustenance, though this could simply be a psychosomatic issue of the vetrovnak. Humans with aprophrenic diseases have a much greater sustenance per unit of blood ratio - a single pint of blood from the average sanctioned psyker would be the same as drinking 6 pints of blood from a regular human. A single pint of eldar blood may be worth up to hundreds of pints of a baseline human. As it relies on the being having a phasmachoronic signature, blanks provide no sustenance to a vetrovnak. Phasmochoronic entities can technically be consumed if they have blood, however their presence must be weaker than the vetrovnak's black aura otherwise its likened to attempting to drink boiling oil: extremely painful. Despite gaining little to no sustenance from it the vetrovnak still do find eating regular food enjoyable; blood sausage, even it isn't made from human blood, is popular snack.
Sleep is not physically required for the vetrovnak but if there is the chance to do so they will. It does help maintain their mental health, something which their society places a great importance on. Of course unlike humans they have a greater deal of control over their body so they can fall asleep instantly if they wish it and awaken after a specified period. Most vetrovnak can go quite sometime without sleeping before their mental judgement starts to decline. They do require another kind of sleep though, one to correct subtle flaws that in their forms that accrue over their years. To fix these errors they must entering into a state akin to hibernation. Every hundred years spent active requires a decade of hibernation to fix. They are unable to enter this state voluntarily until they are about 70 to 80 years of age. The maximum amount of time they can go without hibernating is about 300 years, the closer they get to that limit the more sluggish they become until they give in. The vetrovnak try to keep at least one fifth to one tenth of the population in hibernation at any given time, both because their idle brains are hooked up the Noosphere System to help run it and because it reduces the amount of blood required.
The creators of the vetrovnak have placed into them a number of genetic imperatives. The foremost of which drives them to value and protect human life. Vetrovnak are capable of judging how close an individual is to their programmed definition of baseline humanity by a persons smell and the taste of their blood. Aprophrenics of any variety, most mutants, and those who have been heavily genetically engineered, i.e. the space marines, do not count as human to the vetrovnak's senses. The younger the vetrovnak the more visceral the response is when they witness a human suffering harm or cause it themselves - the young have trouble feeding directly on a human if it appears painful. As they grow up though this response becomes more controlled and internal. Killing a human is never easy for them and almost always requires a good deal of mental gymnastics to rationalize it. The only time it becomes easy is when one human is threatening a group humans - the value of a group of humans always out weighs the value of an single human. The imperative next in strength is their contempt for all things phasmachoronic. While their nanites provide them a good deal of protection already one can never be too sure when dealing with such corruptive forces. This also has a side effect of making them value reason and deliberation a great deal as well as gives them an obvious bias to being emotionally cold.
The vetrovnak are capable of reproduction in spite of their functional immortality. The gestation period is roughly 13 months and the child is born roughly in the same condition as that of a mortal child. During that period the mother will require anywhere from two to five times the amount the usual blood intake. Though vetrovnak mature physically at the same rate of humans their immortality has lead them to not being considered to reach adulthood until their 31st birthday. Typically the point coincides with their blood beginning to shift towards a purple-red hue and have mastered rudimentary control over their black aura.
The Vetrovnak Human Protectorate
The state, officially titled the Vetrovnak Human Protectorate of Hvar but often abbreviated as simply the Protectorate or just VHP, encompasses the entirety of the Hvar Cluster. Despite what the name protectorate may imply the separation of the human and vetrovnak states are in name only- the human state exists entirely as a subset of the vetrovnak one.
Government
The Protectorate is a unitary directorial commonwealth whose precise form of government is difficult to pin down into a single term. Ultimately power resides in three main bodies: the Grand Deliberative Council of the Ministry of Administration, the Pancensus of the Ministry of the Ombuds, and the Noosphere system of the Ministry of Welfare. Each of these have an interlocking relationship with one another but no one body can be simply labeled as a specifically legislative or executive branch. To outsides though it generally appears as some form of democratic republic from what little they are willing to share.
//Ramble on the Noosphere system
//Ramble on the GDA
//Ramble on the Pancensus