Vishkanya
The Vishkanya are a race from Vudra, the not!India region of Golarion.
Technically, they're a form of serpentfolk, having poisonous bodily fluids and being presented as human-like creatures with scaly skin, snake-like tongues and serpentine eyes. However, they owe their roots to a race of magical, poison-blooded assassin-courtesans from Indian mythology.
- +2 Dexterity, +2 Charisma, -2 Wisdom
- Medium
- Base speed 30 feet
- Humanoid Type, Vishkanya Subtype
- Low-Light Vision
- Keen Senses: +2 racial bonus on Perception checks.
- Limber: +2 racial bonus on Escape Artist and Stealth checks.
- Poison Resistance: Racial bonus on saving throws against Poison equal to its Hit Dice.
- Poison Use: No fear of accidentally poisoning itself when using or applying poison.
- Toxic: A number of times per day equal to their Constitution modifier (minimum 1/day), the vishyanka can apply their spittle or, if injured, their blood to their weapon, causing it to be coated in Vishkanya Venom.
- Weapon Familiarity: Automatically proficient in Blowgun, Kukri and Shuriken.
Vishkanya Venom: Injury; Save Fort DC (10 + 1/2 vishkanya's HD + vishyanka's Con modifier); duration 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Alternate Racial Traits:
- Sensual: Replace Keen Senses with a +2 bonus to one Perform skill. (Advanced Race Guide)
- Subtle Appearance: Replace Low-Light Vision with a +4 bonus on Disguise checks made to pass as human. (Advanced Race Guide)
- Deceptive: Replace the racial bonus to Escape Artist checks with a +2 bonus to Bluff checks. (Inner Sea Races)