Vishkanya

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The Vishkanya are a race from Vudra, the not!India region of Golarion.

Technically, they're a form of serpentfolk, having poisonous bodily fluids and being presented as human-like creatures with scaly skin, snake-like tongues and serpentine eyes. However, they owe their roots to a race of magical, poison-blooded assassin-courtesans from Indian mythology.

+2 Dexterity, +2 Charisma, -2 Wisdom
Medium
Base speed 30 feet
Humanoid Type, Vishkanya Subtype
Low-Light Vision
Keen Senses: +2 racial bonus on Perception checks.
Limber: +2 racial bonus on Escape Artist and Stealth checks.
Poison Resistance: Racial bonus on saving throws against Poison equal to its Hit Dice.
Poison Use: No fear of accidentally poisoning itself when using or applying poison.
Toxic: A number of times per day equal to their Constitution modifier (minimum 1/day), the vishyanka can apply their spittle or, if injured, their blood to their weapon, causing it to be coated in Vishkanya Venom.
Weapon Familiarity: Automatically proficient in Blowgun, Kukri and Shuriken.

Vishkanya Venom: Injury; Save Fort DC (10 + 1/2 vishkanya's HD + vishyanka's Con modifier); duration 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Alternate Racial Traits:

  • Sensual: Replace Keen Senses with a +2 bonus to one Perform skill. (Advanced Race Guide)
  • Subtle Appearance: Replace Low-Light Vision with a +4 bonus on Disguise checks made to pass as human. (Advanced Race Guide)
  • Deceptive: Replace the racial bonus to Escape Artist checks with a +2 bonus to Bluff checks. (Inner Sea Races)