Volodni

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The volodni are a race of fae plant-like beings from the Forgotten Realms region of Rasheman. Their origins stretch back to over a thousand years ago, at the time when Dungeons & Dragons 3e was published, when a proud lord of the Nar led his people into the great forests to seek shelter from the terrible wars that racked and ultimately ruined Narfell and Raumathar alike.

In the depths of the forest, they were confronted by some powerful woodland entity - a mighty treeman, maybe the deity known as the Oakfather, who knows. This entity forbade them from benefiting from the forest's shelter unless the Nar agreed to forsake their demon-summoning ways and "take the forest's blood for their own".

Perhaps to their regret, the Nar lord agreed to this, certain it was better than returning to the destruction they had fled. And thus they were transformed into a faerie race of plant-like humanoids: the first volodni.

The volodni resemble humans with deep olive-green skin, whose flesh is tough and woody in consistency. Clear sap runs through their veins where a human would bear blood, their hair grows in long, thick locks that resemble the scaly bark of a tree, and their eyes are gleaming black.

Alien as they look, it is their minds that are truly inhuman. Like most sylvan creatures, they cherish the forests and seek to defend them. However, unlike most sylvan creatures, perhaps because of their human nature, they are aggressive, expansionistic and cruel. The volodni seek to spread their numbers to other forests, and to encourage the forests to grow without check. Cold-blooded, dispassionate and vengeful, every Rashemani knows not to provoke them, but also subtly knows that one day, it may be the volodni who brings war to them.

+2 Constituion, +2 Wisdom, -2 Intelligence, -2 Charisma
Mediaum
Plant
Base speed 30 feet
Cold Resistance 5
Low-Light Vision
Halve damage from Piercing weapon, to a minimum of 1 point
Sustenance: Require only 2 hours of sleep per day and 1/4 the food and water of a human
Favored Class: Druid
Level Adjustment: +2