Warcry/Tactics/Kharadron Overlords
Faction Overview
Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.
Pros
Cons
- [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
- [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.
- [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions.
- [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action.
- [Triple] Fight For Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.
- [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action.
Abilities Overview
Fighter's Overview
Leaders
Arkanaut Company Captain
- Stats: Movement 3"; Toughness 4; Wounds 22; 170Pts.
- Rule: Leader
- Weapons:
- Ranged-Range 8"; Attacks 3; Strength 3; Damage 1/3
- Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary
Endrinrigger Mizzenmaster
- Stats: Movement 10"; Toughness 4; Wounds 26; 265Pts.
- Rule: Leader, Fly
- Weapons:
- Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
- Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary
Grundstok Gunnery Sergeant
- Stats: Movement 3"; Toughness 4; Wounds 22; 195Pts.
- Rule: Leader, Elite, Scout
- Weapons:
- Ranged-Range 3-15"; Attacks 4; Strength 4; Damage 2/4
- Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Skywarden Custodian
- Stats: Movement 10"; Toughness 4; Wounds 26; 260Pts.
- Rule: Leader, Fly, Trapper
- Weapons:
- Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
- Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary