Warcry/Tactics/Skaven

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Revision as of 08:43, 27 February 2020 by 1d4chan>Balazra (Fighter)
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Praise the Great Horned Rat. Rules writers allowed Skaven to descend upon the Eightpoints with lots of options for cheap chaff ready to die for your under-costed big hitters. Yes yes.

Faction Overview

Pros

  • Extra Fast: While most qucik warbands have 5" movement, Skaven have a extra 1" over them.
  • veritility: has cheap rats to big bruts to brute with machineguns.

Cons

Abilities Overview

  • [Double] Scurry Away: Agile Units. A fighter can use this ability only if they are within 3" of an enemy fighter. Roll a dice. On a 4+, this fighter makes a bonus disengage action. (all Skaven)
    • Usable by : Clan rats, Plague Rats, Gutter Runners, Pack Master, Giant Rats.
  • [Double] Crack the Whip: Pack Master only. Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
    • Usable by : Pack Master.
  • [Double] Hired Bodyguard: Stormvermin only. Until the end of the battle round, friendly fighters with the Leader runemark cannot be targeted while they are within 1" of this fighter.
    • Usable by : Stormvermin (excluding leader),
  • [Triple] Crushing Charge: Rat Ogors and Stormfiends only. Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
    • Usable by : Stormfiends, Rat Ogors.
  • [Triple] Lead from the Back: Leader only. Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by other friendly fighters while they are within 3" of this fighter.
    • Usable by : Leaders
  • [Quad] Recite from the Book of Woes: Bringer-of-the-Word only. Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter.
    • Usable by : Plague Rat Leader

Fighter's Overview

Leader

Bringer-of-the-Word

  • Stats: Movement 6"; Toughness 4; Wounds 16; 150 Pts.
    • Rule: Leader, Agile, Priest
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Stand out leader.

Clanrat Clawleader

  • Stats: Movement 6"; Toughness 4; Wounds 16; 145 Pts.
    • Rule: Leader, Agile
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • For -5 points you loose the Quad Ability Recite from the Book of Woes.

Stormvermin Fangleader

  • Stats: Movement 6"; Toughness 4; Wounds 20; 170 Pts.
    • Rule: Leader
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • For +20 points you loose the Quad Ability Recite from the Book of Woes, loose the Double Ability Scurry Away, gain 4w,

Fighter

Clan Rats

Clanrat with Rusty Spear and Clanshield

  • Stats: Movement 6"; Toughness 4; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • your standard 2" attack.

Clanrat with Rusty Blade and Clanshield

  • Stats: Movement 6"; Toughness 4; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Your standard 1" attack.

Gutter Runners

Gutter Runner

  • Stats: Movement 6"; Toughness 3; Wounds 8; 75 Pts.
    • Rule: Agile
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/2
  • For the same points as a clan rat you gain a ranged 8" attack but loose 1 Toughness.

Plague Rats

Plague Monk with Woe-Stave and Foetid Blade

  • Stats: Movement 6"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Agile
    • Weapons:
      • club-Range 2"; Attacks 3; Strength 3; Damage 1/5
  • For -5 Points you gain a 1 attack, gain 1 Damage on Crits and loose 1 Toughness compared to the equivalent clanrat.

Plague Monk with Pair of Foetid Blades

  • Stats: Movement 6"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Agile
    • Weapons:
      • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • For -5 Points you gain a 1 attack, gain 1 Damage on Crits and loose 1 Toughness compared to the equivalent clanrat.

Stormvermin

Stormvermin with Halberd

  • Stats: Movement 6"; Toughness 4; Wounds 10; 105 Pts.
    • Rule: Elite
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • They could be good to protect any leader

Stormvermin with Halberd and Clanshield

  • Stats: Movement 6"; Toughness 5; Wounds 10; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 2/4
  • They could be good to protect any leader

Packmaster

  • Stats: Movement 6"; Toughness 3; Wounds 8; 65 Pts.
    • Rule: Agile, Frenzied
    • Weapons:
      • Fangs-Range 1"; Attacks 3; Strength 3; Damage 1/3
      • Ranged-Range 3"; Attacks 3; Strength 3; Damage 1/2
  • For -10 Points compared to the equivalent clanrat you gain a 3" attack profile, gain the Double ability Crack the Whip and loose 1 Toughness. They pair very well with Beasts.

Giant Rat

  • Stats: Movement 8"; Toughness 2; Wounds 4; 35 Pts.
    • Rule: Agile, Beast
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • They are fast moving beasts and the cheapest fighter in the game. +1 attack action within 3", when within 4" of a Packmaster on a Double...

Rat Ogor

Rat Ogor with Tearing Claws

  • Stats: Movement 5"; Toughness 4; Wounds 30; 225 Pts.
    • Rule: Beast, Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 4/8
  • +1 attack action within 3", when within 4" of a Packmaster on a Double...

Rat Ogor with Warpfire Gun

  • Stats: Movement 5"; Toughness 4; Wounds 30; 235 Pts.
    • Rule: Beast, Brute
    • Weapons:
      • Ranged-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • +10 points for +1 attack action within 3", when within 4" of a Packmaster on a Double... sacrifices 2 Attacks per action within 3" for an 3-8" attack Profile.

Stormfiend

Stormfiend with Warpfire Projectors

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • Spending +20 points on a Rattling cannon is a good idea.

Stormfiend with Shock Gauntlets

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 4/10
  • Less attacks than the Doomflayer Gauntlets... the extra 2 Damage on a crit hit do not make up for less attacks.

Stormfiend with Ratling Cannons

  • Stats: Movement 5"; Toughness 5; Wounds 35; 285 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • The most expensive model for good reason.

Stormfiend with Grinderfists

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 5; Damage 4/8
  • Less attacks than the Doomflayer Gauntlets... But +1 Strength.

Stormfiend with Doomflayer Gauntlest

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Unarmed-Range 1"; Attacks 5; Strength 4; Damage 4/8
  • Statistically more attacks is better than more strength unless fighting Stormcast and even then if they have shields its all the same in the end.

Stormfiend with Windlaunchers

  • Stats: Movement 5"; Toughness 5; Wounds 35; 265 Pts.
    • Rule: Brute
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 4; Damage 4/8
  • If there is no terrain on the table this could be worth the points....

General Tactics

The stand out leader is the Bringer-of-the-Word, the only leader to benefit from all the abilities and is points efficient.

The stand out Fighters are the Gutter Runner due to the ranged ability and points efficiency. The Plague Monks due to points efficiency, +1 attack and -5 points compaired to clan rats are a better choice. 1 attack is more statistically valuable than 1 toughness. The Stormvermin with Halbert could be good at protecting your leader but are expensive i feel the extra attack is more useful than the extra toughness of the shield.

If you are playing with a Pack master then the Rat Ogor with gun is very points efficient It has changed to 30w in the 26/02/2020 Errata. Giant rats are very points efficient but could easily give away win conditions dependent on kills.

Stormfiend with Rattling gun statistically performs the best but it is dependent on terrain and enemy movement speed. The Doomflayer Gauntlets and Windlaunchers perform better in CQC and high visibility low movement speed scenarios respectively. Your local meta will dictate what is most useful.

Minions, Thralls, and Allies