Warcry/Tactics/Soulblight Gravelords
Faction Overview
More like Deathrattle & friends but whatever. Using the Necromancer as centre point, the Skeletons and Grave Guard are meant to drown your enemy in bodies... which is the same as in AoS, really.
Pros
- Hords of Fighters:
- Can Resurect:
Cons
Abilities Overview
- [Double] Shambling Horde: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to half the value of this ability, rounding up. (All)
- [Double] Chosen Champion: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1 to the Attacks and Strength of attack actions made by this fighter this activation. (Seneschal and Skeleton Champion)
- [Double] Cursed Weapon: Until the end of this fighters activation, add 1 damage to their hits and critical hits for attacks with a range of 3 or less. (Seneschal and Grave Guard)
- [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability. Then remove double that amount from this fighter. (Necromancer)
- [Triple] Summon Undead: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
- [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)
Fighter's Overview
Leaders
Necromancer
- Stats: Movement 4"; Toughness 4; Wounds 25; 195 Pts.
- Rule: Mystic, Leader
- Weapons:
- Blast-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Club-Range 2"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Fighters
Skeleton Champion
- Stats: Movement 3"; Toughness 4; Wounds 12; 80 Pts.
- Rule: Champion
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 3; Damage 1/3
- Fighter Commentary
Skeleton Warrior with Ancient Blade
- Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
- Rule:
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Skeleton Warrior with Ancient Spear
- Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
- Rule:
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Grave Guard with Great Wight Blade
- Stats: Movement 3"; Toughness 3; Wounds 10; 85 Pts.
- Rule: Elite
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
- Fighter Commentary
Grave Guard with Wight Blade and Crypt Shield
- Stats: Movement 3"; Toughness 4; Wounds 10; 90 Pts.
- Rule: Elite
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Senechal
- Stats: Movement 3"; Toughness 3; Wounds 15; 120 Pts.
- Rule: Elite
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary