Warhammer/Tactics/6th Edition/Dark Elves

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Revision as of 16:42, 8 July 2021 by 1d4chan>Nightderanger (→Rare Units)
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UNDER CONSTRUCTION

Why play Dark Elves?

Army Special Rules

Hate High Elves, +1 in casting rolls. Massive revision.

Units Analysis

Named Characters

  • Malekith The Witch King:
  • Morathi:
  • Malus Darkblade:
  • Shadowblade:
  • Rakarth The Beastlord:
  • Kouran:
  • Crone Hellebron:
  • Tullaris:

Lords & Heroes

  • Dark Elf Highborn:
  • High Sorceress:
  • Noble:
  • Sorceress:
  • Beastmaster: Next to useless. The only sensible way to use is to ride manticore to battle and manticore could bea nasty surprise in smaller (~1000 points) games. The downsides are huge points cost and taking two hero slots. And the beastmaster will die as soon as it is in combat.
  • Assassin: Completely useless. Avoid like plague.

Core Units

  • Dark Elf Warriors:
  • Corsairs:
  • Dark Riders:

Special Units

  • Cold One Knights:
  • Cold One Chariot:
  • Executioners:
  • Harpies:
  • Shades:
  • Witch Elves:

Rare Units

  • Black Guard:
  • Cauldron of Blood:
  • Reaper Bolt Thrower:
  • War Hydra:

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Multiple variant army lists. Watch tower patrol, city guard. Cult of Slaanesh.

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War
Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms
Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves

General Tactics