Warhammer/Tactics/6th Edition/Ogre Kingdoms
UNDER CONSTRUCTION
Why play Ogre Kingdoms?[edit | edit source]
Army Special Rules[edit | edit source]
Bull charge, nobody likes a gnoblar.
Gut Magic[edit | edit source]
Magic Items[edit | edit source]
Units Analysis[edit | edit source]
Named Characters[edit | edit source]
- Greasus Goldtooth:
- Skrag The Slaughterer:
Lords & Heroes[edit | edit source]
- Tyrant: The combat lord. With big names and incredible starting stats, he can be kitted into doing most things very well.
- Slaughtermaster: Wizard lord. This fellow can be included only in armies which include a tyrant so the minimum army size where a slaughtermaster can be met is 3000.
- Bruiser: Combat hero.
- Butcher: Wizard hero. As an ogre, a butcher can easily match many not-very-kitted-out combat lords.
- Hunter:
Core Units[edit | edit source]
- Bulls: Basic ogres. They are 1+ in any army list.
- Ironguts:
- Gnoblar Fighters:
- Gnoblar Trappers:
Special Units[edit | edit source]
- Leadbelchers:
- Yhetees:
- Gnoblar scraplauncher:
- Rhinox Riders: They take one special AND one rare slot.
Rare Units[edit | edit source]
- Maneaters:
- Gorger:
- Slavegiant:
Alternative Army Lists[edit | edit source]
Ironskin Army[edit | edit source]
Gnoblar Horde[edit | edit source]
Tactics[edit | edit source]
Know your Weaknesses and know your Strengths[edit | edit source]
Army compositions[edit | edit source]
Synergies[edit | edit source]
Warhammer Fantasy 6th Edition Tactics Articles | |
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Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |