Warhammer/Tactics/6th Edition/Orcs&Goblins

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Revision as of 23:17, 7 November 2020 by 1d4chan>Seienchin (Army Special Rules)
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Why play Orcs & Goblins

Because you like fun and you are not afraid of long games! Orcs & Goblins are arguably the most versatile and chaotic army out there so the list building possibilities are almost endless and every game might play out completely different from the last. O&Gs therefore have the (partially unfair) reputation of being a bad army. On the contrary one might argue they are one of the best armies in the game but they definitely require experience and skill if played powerful by reducing and calculating their risks. That being said, they are also just incredibly fun to play thematically and without much thought.

Army Special Rules

  • Infighting: The big elephant in the room. O&G units suffer from a 1/6 chance to not listen to your command each turn. This is quite a big deal and might ruin your battle plans if you cannot get your guys to attack on time. Look in the tactics sections for some advice.
  • Ignore Greenskin Panic: Orcs ignore goblin and snotlings for panic tests, black orcs and giants just flat out ignore the rest. Very powerful ability to make sure a dense battle line wont route do to some goblin cowards.
  • Afraid of Elves: Your Gobbos are afraid of elven units which they do not outnumber at least 2:1. Inconvenient due to the low leadership of Gobbos but nothing too terrible.
  • Hates Dwarfs: Night goblins hate dwarfs. This seems like a very powerful addition to your night goblins until you remember they are Night Goblins and probably still wont kill a lot of Dwarfs... Still nice for no updated costs.
  • Goblin only Armies: Not a special rule per se and often overlooked but if you only take Goblin characters you can take 1 boss extra for every 1000 points of your army. This is really powerful in 6th edition and makes Goblin only much lists more powerful.

Units Analysis

Named Characters

Lords & Heroes

Core Units

Special Units

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics